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sound.rbuild

ntoskrnl hal .\include dsp.c

sound.c

/* $Id: sound.c 22979 2006-07-09 21:10:40Z fireball $ * * PROJECT: ReactOS System Control Panel * LICENSE: GPL - See COPYING in the top level directory * FILE: lib/c

sound.h

/* $Id: sound.h 974 2007-02-19 01:13:53Z bennylp $ */ /* * Copyright (C) 2003-2007 Benny Prijono * * This program is free software; you can redistribute it and/or modify

sound.rc2

// // SOUND.RC2 - resources Microsoft Visual C++ does not edit directly // #ifdef APSTUDIO_INVOKED #error this file is not editable by Microsoft Visual C++ #endif //APSTUDIO_INVOKED /////

sound.h

/* * Minor numbers for the sound driver. */ #define SND_DEV_CTL 0 /* Control port /dev/mixer */ #define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM synthesizer and MIDI output) */

sound.txt

Information about PowerPC Sound support ===================================================================== Please mail me (Cort Dougan, cort@fsmlabs.com) if you have questions, comment

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

sound.h

///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optional

sound.h

///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optional

sound.h

#ifdef __WXMAC_CLASSIC__ #include "wx/mac/classic/sound.h" #else #include "wx/mac/carbon/sound.h" #endif