代码搜索:Sound

找到约 10,000 项符合「Sound」的源代码

代码结果 10,000
www.eeworm.com/read/109608/15553610

c 9-6.c

/*9-6.c*/ #include #include #include #include void main(int argc,char *argv[]) { FILE *fp; int rate; char sound_high[3]; float sound_long; register int i=
www.eeworm.com/read/108934/15569663

c i8254.c

#include "includes.h" #include "i8254.h" #include "gpio.h" void bell2(void); void bell3(void); void ring2(void); void tone14(void); void TwoTiger(void); void playc(char ch, char li); voi
www.eeworm.com/read/106243/15642712

h dsapi.h

/*========================================================================== * * Copyright (C) 1995 Microsoft Corporation. All Rights Reserved. * Source : DSstream.h * File : DsApi.h * E
www.eeworm.com/read/105697/15661232

cpp main.cpp

//main.cpp #include #include #include "DirectWnd.h" #include "Sound.h" #include "Midi.h" #include "Game.h" LRESULT CALLBACK WinProc(HWND hwnd, UINT message, WPARAM wP
www.eeworm.com/read/103688/15726219

html awflash248.html

Macromedia Authorware - Flash Asset Xtra Command Reference: sound function swapImage(imgName,newImg){ if ((navigator.appName == '
www.eeworm.com/read/102821/15757032

cpp t3dlib3.cpp

// T3DLIB3.CPP - Game Engine Part III, sound & music // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #include // include important win
www.eeworm.com/read/101767/15819093

c 9-6.c

/*9-6.c*/ #include #include #include #include void main(int argc,char *argv[]) { FILE *fp; int rate; char sound_high[3]; float sound_long; register int i=
www.eeworm.com/read/101505/15828673

cpp isohex9_1.cpp

/***************************************************************************** IsoHex9_1.cpp Ernest S. Pazera 30MAY2000 Start a WIN32 Application Workspace, add in this file Requires winmm.lib, d
www.eeworm.com/read/101154/15849602

txt soundblaster-awe.txt

Sound Blaster AWE 32/64 音效卡 HOWTO 作者: Marcus Brinkmann < [1]Marcus.Brinkmann@ruhr-uni-bochum.de> 译者: 谢昆中 HSIEH Kun-Chung, 台湾 中华民国 Taiwan,