代码搜索:Sound
找到约 10,000 项符合「Sound」的源代码
代码结果 10,000
www.eeworm.com/read/109608/15553610
c 9-6.c
/*9-6.c*/
#include
#include
#include
#include
void main(int argc,char *argv[])
{
FILE *fp;
int rate;
char sound_high[3];
float sound_long;
register int i=
www.eeworm.com/read/108934/15569663
c i8254.c
#include "includes.h"
#include "i8254.h"
#include "gpio.h"
void bell2(void);
void bell3(void);
void ring2(void);
void tone14(void);
void TwoTiger(void);
void playc(char ch, char li);
voi
www.eeworm.com/read/106243/15642712
h dsapi.h
/*==========================================================================
*
* Copyright (C) 1995 Microsoft Corporation. All Rights Reserved.
* Source : DSstream.h
* File : DsApi.h
* E
www.eeworm.com/read/105697/15661232
cpp main.cpp
//main.cpp
#include
#include
#include "DirectWnd.h"
#include "Sound.h"
#include "Midi.h"
#include "Game.h"
LRESULT CALLBACK WinProc(HWND hwnd, UINT message, WPARAM wP
www.eeworm.com/read/103688/15726219
html awflash248.html
Macromedia Authorware - Flash Asset Xtra Command Reference: sound
function swapImage(imgName,newImg){
if ((navigator.appName == '
www.eeworm.com/read/102821/15757032
cpp t3dlib3.cpp
// T3DLIB3.CPP - Game Engine Part III, sound & music
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include // include important win
www.eeworm.com/read/101767/15819093
c 9-6.c
/*9-6.c*/
#include
#include
#include
#include
void main(int argc,char *argv[])
{
FILE *fp;
int rate;
char sound_high[3];
float sound_long;
register int i=
www.eeworm.com/read/101505/15828673
cpp isohex9_1.cpp
/*****************************************************************************
IsoHex9_1.cpp
Ernest S. Pazera
30MAY2000
Start a WIN32 Application Workspace, add in this file
Requires winmm.lib, d
www.eeworm.com/read/101154/15849602
txt soundblaster-awe.txt
Sound Blaster AWE 32/64 音效卡 HOWTO
作者: Marcus Brinkmann < [1]Marcus.Brinkmann@ruhr-uni-bochum.de>
译者: 谢昆中 HSIEH Kun-Chung, 台湾 中华民国 Taiwan,