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www.eeworm.com/read/201544/15402128
txt 如何将wav文件做到exe文件里 (2001年4月5日).txt
如何将Wav文件做到EXE文件里 (2001年4月5日)
网友更新 分类:数据库 作者: winmon(推荐) 推荐:winmon 阅读次数:203
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www.eeworm.com/read/201481/15407227
cs listener.cs
using System;
using System.Drawing;
using Microsoft.DirectX;
using Microsoft.DirectX.DirectSound;
using Sound = Microsoft.DirectX.DirectSound;
using Buffer = Microsoft.DirectX.DirectSound.Buffer;
www.eeworm.com/read/200302/15435764
c seq_info.c
/*
* seq_info.c
* Example program for /dev/sequencer.
*/
#include
#include
#include
#include
#include
#include
#include
www.eeworm.com/read/112652/15479701
cpp t3dlib3.cpp
// T3DLIB3.CPP - Game Engine Part III, sound & music
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include // include important win
www.eeworm.com/read/112652/15479954
cpp t3dlib3.cpp
// T3DLIB3.CPP - Game Engine Part III, sound & music
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include // include important win
www.eeworm.com/read/112652/15480037
cpp t3dlib3.cpp
// T3DLIB3.CPP - Game Engine Part III, sound & music
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include // include important win
www.eeworm.com/read/112652/15480316
cpp t3dlib3.cpp
// T3DLIB3.CPP - Game Engine Part III, sound & music
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include // include important win
www.eeworm.com/read/112652/15480372
cpp t3dlib3.cpp
// T3DLIB3.CPP - Game Engine Part III, sound & music
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include // include important win
www.eeworm.com/read/112346/15489455
c 9-6.c
/*9-6.c*/
#include
#include
#include
#include
void main(int argc,char *argv[])
{
FILE *fp;
int rate;
char sound_high[3];
float sound_long;
register int i=