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找到约 10,000 项符合「Sound」的源代码

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txt 如何将wav文件做到exe文件里 (2001年4月5日).txt

如何将Wav文件做到EXE文件里 (2001年4月5日) 网友更新 分类:数据库 作者: winmon(推荐) 推荐:winmon 阅读次数:203 (http://www.codesky.net) --------------------------------------------------------------------------------
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cs listener.cs

using System; using System.Drawing; using Microsoft.DirectX; using Microsoft.DirectX.DirectSound; using Sound = Microsoft.DirectX.DirectSound; using Buffer = Microsoft.DirectX.DirectSound.Buffer;
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c seq_info.c

/* * seq_info.c * Example program for /dev/sequencer. */ #include #include #include #include #include #include #include
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cpp t3dlib3.cpp

// T3DLIB3.CPP - Game Engine Part III, sound & music // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #include // include important win
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cpp t3dlib3.cpp

// T3DLIB3.CPP - Game Engine Part III, sound & music // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #include // include important win
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cpp t3dlib3.cpp

// T3DLIB3.CPP - Game Engine Part III, sound & music // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #include // include important win
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cpp t3dlib3.cpp

// T3DLIB3.CPP - Game Engine Part III, sound & music // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #include // include important win
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cpp t3dlib3.cpp

// T3DLIB3.CPP - Game Engine Part III, sound & music // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN #include // include important win
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c 9-6.c

/*9-6.c*/ #include #include #include #include void main(int argc,char *argv[]) { FILE *fp; int rate; char sound_high[3]; float sound_long; register int i=
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html hardware-howto-12.html

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