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Sound 的代码
sound.asm
EXTRN GENSOUND:FAR
PUBLIC MUSIC
STACK SEGMENT PARA STACK 'STACK'
DB 64 DUP ('STACK')
STACK ENDS
DATA SEGMENT PARA 'DATA'
MUS_FREQ DW 330, 294, 262, 294, 3 DUP (
sound.cs
using System;
using System.Collections.Generic;
using System.Text;
using WaveLib;
using System.Runtime.InteropServices;
namespace GPCore
{
internal static class Sound
{
stat
sound.h
// Sound.h
#ifndef __SOUND_H__
#define __SOUND_H__
#include "stdafx.h"
#include
class CWave
{
public:
CWave();
CWave( const char * );
CWave( const char *, HINSTANCE )
sound.c
#ifdef HAVE_CONFIG_H
# include
#endif
#include
#include
#include
#include
#include
#include
#include
#include "c
sound.h
#if !defined(G2IPMSG_SOUND_H)
#define G2IPMSG_SOUND_H
#ifdef HAVE_CONFIG_H
# include
#endif
#if defined(HAVE_GST)
#include
#include
#endif /* HAVE_GST */
vo
sound.java
/*
Project 2-1
Compute the distance to a lightening
strke whose sound takes 7.2 seconds
to reach you.
*/
class Sound {
public static void main(String args[]) {
sound.cfg
#
# Sound configuration file for Doom Legacy v1.12 and above
#
# If you leave a parameter blank (nothing after the '='), Doom Legacy
# will autodetect the hardware during the game startup. This is wha