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找到约 10,000 项符合 Sound 的代码

sound.asm

EXTRN GENSOUND:FAR PUBLIC MUSIC STACK SEGMENT PARA STACK 'STACK' DB 64 DUP ('STACK') STACK ENDS DATA SEGMENT PARA 'DATA' MUS_FREQ DW 330, 294, 262, 294, 3 DUP (

sound.cs

using System; using System.Collections.Generic; using System.Text; using WaveLib; using System.Runtime.InteropServices; namespace GPCore { internal static class Sound { stat

sound.h

// Sound.h #ifndef __SOUND_H__ #define __SOUND_H__ #include "stdafx.h" #include class CWave { public: CWave(); CWave( const char * ); CWave( const char *, HINSTANCE )

sound.c

#ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include "c

sound.h

#if !defined(G2IPMSG_SOUND_H) #define G2IPMSG_SOUND_H #ifdef HAVE_CONFIG_H # include #endif #if defined(HAVE_GST) #include #include #endif /* HAVE_GST */ vo

sound.java

/* Project 2-1 Compute the distance to a lightening strke whose sound takes 7.2 seconds to reach you. */ class Sound { public static void main(String args[]) {

sound.cfg

# # Sound configuration file for Doom Legacy v1.12 and above # # If you leave a parameter blank (nothing after the '='), Doom Legacy # will autodetect the hardware during the game startup. This is wha