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sound.h

#ifdef __WXMAC_CLASSIC__ #include "wx/mac/classic/sound.h" #else #include "wx/mac/carbon/sound.h" #endif

sound.h

///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/sound.h // Purpose: wxSound class // Author: Julian Smart // Modified by: // Created:

sound.h

///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optio

sound.h

///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optio

sound.h

///////////////////////////////////////////////////////////////////////////// // Name: wx/palmos/sound.h // Purpose: wxSound class // Author: William Osborne - minimal working wxPal

sound.h

///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class // Author: Julian Smart, Vaclav Slavik // Modified by: //

sound.tex

\section{\class{wxSound}}\label{wxsound} This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played. Currently this class is implemented on Window

sound.cpp

///////////////////////////////////////////////////////////////////////////// // Name: src/mac/carbon/sound.cpp // Purpose: wxSound class implementation: optional // Author: Ryan No

sound.cpp

///////////////////////////////////////////////////////////////////////////// // Name: src/mac/classic/sound.cpp // Purpose: wxSound class implementation: optional // Author: Stefan

sound.par

# # Start parameters for the sound velocity fit # # HBB 970522: factored out 1e9 from c??, see hexa.fnc for details c33 = 9 c11 = 6 c44 = 1 c13 = 4 phi0 = 20.0