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Sound 的代码
sound.dsp
# Microsoft Developer Studio Project File - Name="Sound" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) App
sound.dsw
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
sound.asm
EXTRN GENSOUND:FAR
PUBLIC MUSIC
STACK SEGMENT PARA STACK 'STACK'
DB 64 DUP ('STACK')
STACK ENDS
DATA SEGMENT PARA 'DATA'
MUS_FREQ DW 330, 294, 262, 294, 3 DUP (
sound.h
#ifndef _MXLSOUND_H_
#define _MXLSOUND_H_
#define FILE_SAMPLING_FREQ 44100 // in Hz
// Constant declarations used by I2S mode
#define SLOT_BY_FRAME 2
#define BITS_BY_SLOT 16
// IRQ level declarati
sound.pkg
; Sound.pkg
;
;Language - standard language definitions
&EN
; standard SIS file header
#{"Sound"},(0x10005BC6),1,0,0
;Supports Series 60 v 2.0
(0x101F7960), 0, 0, 0, {"Series60ProductID"}
sound.pan
// Copyright (c) 2003, Nokia Mobile Phones. All rights reserved.
#ifndef __SOUND_H__
#define __SOUND_H__
// Panic Category
_LIT(KSound, "Sound");
_LIT(KPlayerAdapter, "CPlayerAdapter");
_LI
sound.hrh
// Copyright (c) 2003, Nokia Mobile Phones. All rights reserved.
#ifndef __SOUND_HRH__
#define __SOUND_HRH__
// Sound enumerate command codes
enum TSoundCommands
{
ESoundCmdPlay=1
sound.cpp
/* Copyright (c) 2003, Nokia Mobile Phones. All rights reserved */
#include "SoundApp.h"
// Create an Sound application, and return a pointer to it
EXPORT_C CApaApplication* NewApplication()