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Sound 的代码
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun
sound.jpr
;JBuilder -- PROJECT FILE VERSION {2.00} - do not alter this line!
#0=Sound.jpr
#1=Sound.html
idl[0].ProcessIDL=false
sys[0].BackupPath=.
sys[0].Company=
sys[0].Copyright=Copyright (c) 2001
sys
sound-faq
bttv and sound mini howto
=========================
There are alot of different bt848/849/878/879 based boards available.
Making video work often is not a big deal, because this is handled
completel
sound.clw
; CLW file contains information for the MFC ClassWizard
[General Info]
Version=1
LastClass=CAboutDlg
LastTemplate=CDialog
NewFileInclude1=#include "stdafx.h"
NewFileInclude2=#include "Sound.h"
sound.rc2
//
// SOUND.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////
sound.h
// Sound.h : main header file for the SOUND application
//
#if !defined(AFX_SOUND_H__27C9F385_D960_11D2_BF13_FB46B2140062__INCLUDED_)
#define AFX_SOUND_H__27C9F385_D960_11D2_BF13_FB46B2140062__IN
sound.plg
Build Log
--------------------Configuration: Sound - Win32 Debug--------------------
Command Lines
Creating command line "rc.exe /l 0x804 /fo"D