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sound.js

// script.aculo.us sound.js v1.8.1, Thu Jan 03 22:07:12 -0500 2008 // Copyright (c) 2005-2007 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us) // // Based on code created by Jules Gravinese

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun