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sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

sound.pkg

#.......................................................................... # # L a s t W a v e P a c k a g e 'sound' 2

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun

sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Example2_ChatRoom.h" #include "Sound.h"

sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__69DAFAB9_C3EE_4821_8E74_9D069B9DECB9__INCLUDED_) #

sound.h

// sound.h #include #ifdef _WIN32 #include #include #else #include #include #endif #include #include #include

sound.java

package kyodai; import java.io.*; import javax.sound.sampled.*; import java.net.*; /** * 控制音乐特效 */ public class Sound implements Runnable { String currentName; Object currentSound;

sound.java

package kyodai; import java.io.*; import javax.sound.sampled.*; import java.net.*; /** * 控制音乐特效 */ public class Sound implements Runnable { String currentName; Object currentSound;

sound.java

package kyodai; import java.io.*; import javax.sound.sampled.*; import java.net.*; /** * 控制音乐特效 */ public class Sound implements Runnable { String currentName; Object currentSound;

sound.h

// sound.h #include #ifdef _WIN32 #include #include #else #include #include #endif #include #include #include