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sound.h

/*==========================================================================; * * 光线游戏引擎(Light Game Engine) * * 版权所有 (C) 2005-2007 康 旭。 保留所有权利。 * Copyright (C) KangXu. All Rights Reserve

sound.edp

real kc2=1; // try this value 19.4256; func g=y*(1-y); border a0(t=0,1) { x= 5; y= 1+2*t ;} border a1(t=0,1) { x=5-2*t; y= 3 ;} border a2(t=0,1) { x= 3-2*t; y=3-2*t ;} border a3(t=0,1) { x= 1-t

sound.eps

%!PS-Adobe-2.0 EPSF-2.0 %%Creator: user %%Title: FreeFem++ %%CreationDate: Sat Jul 23 18:36:05 2005 %%Pages: 1 %%BoundingBox: 50 50 518 509 %%EndComments /L { lineto currentpoint stroke

sound.h

// Sound.h #ifndef __SOUND_H__ #define __SOUND_H__ #include "stdafx.h" #include class CWave { public: CWave(); CWave( const char * ); CWave( const char *, HINSTANCE )

sound.par

# # Start parameters for the sound velocity fit # # HBB 970522: factored out 1e9 from c??, see hexa.fnc for details c33 = 9 c11 = 6 c44 = 1 c13 = 4 phi0 = 20.0

sound.c

/* sound.c 扬声器播放音乐函数实现 最后修改: 2007-06-19 */ #include "sound.h" #include #include char g_byPause=0; char g_nIsPlaying=0; double g_dMinLength; double

sound.h

/* sound.h 扬声器播放音乐函数声明 最后修改: 2007-06-19 */ #ifndef FILE_SOUND_INCLUDED #define FILE_SOUND_INCLUDED char IsPlaying(); /* 是否正在播放 */ void PausePlay(); /* 暂停播放 */ void PlayM