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Sound 的代码
sound.h
/*==========================================================================;
*
* 光线游戏引擎(Light Game Engine)
*
* 版权所有 (C) 2005-2007 康 旭。 保留所有权利。
* Copyright (C) KangXu. All Rights Reserve
sound.edp
real kc2=1; // try this value 19.4256;
func g=y*(1-y);
border a0(t=0,1) { x= 5; y= 1+2*t ;}
border a1(t=0,1) { x=5-2*t; y= 3 ;}
border a2(t=0,1) { x= 3-2*t; y=3-2*t ;}
border a3(t=0,1) { x= 1-t
sound.eps
%!PS-Adobe-2.0 EPSF-2.0
%%Creator: user
%%Title: FreeFem++
%%CreationDate: Sat Jul 23 18:36:05 2005
%%Pages: 1
%%BoundingBox: 50 50 518 509
%%EndComments
/L { lineto currentpoint stroke
sound.h
// Sound.h
#ifndef __SOUND_H__
#define __SOUND_H__
#include "stdafx.h"
#include
class CWave
{
public:
CWave();
CWave( const char * );
CWave( const char *, HINSTANCE )
sound.par
#
# Start parameters for the sound velocity fit
#
# HBB 970522: factored out 1e9 from c??, see hexa.fnc for details
c33 = 9
c11 = 6
c44 = 1
c13 = 4
phi0 = 20.0
sound.c
/*
sound.c
扬声器播放音乐函数实现
最后修改: 2007-06-19
*/
#include "sound.h"
#include
#include
char g_byPause=0;
char g_nIsPlaying=0;
double g_dMinLength;
double
sound.h
/*
sound.h
扬声器播放音乐函数声明
最后修改: 2007-06-19
*/
#ifndef FILE_SOUND_INCLUDED
#define FILE_SOUND_INCLUDED
char IsPlaying(); /* 是否正在播放 */
void PausePlay(); /* 暂停播放 */
void PlayM