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Sound 的代码
sound.cpp
/**************************************************
Sound.cpp
Chapter 8 Sound Loading and Initializing Functions
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
Require
sound.java
package kyodai;
import java.io.*;
import javax.sound.sampled.*;
import java.net.*;
/**
* 控制音乐特效
*/
public class Sound implements Runnable {
String currentName;
Object currentSound;
sound.java
package kyodai;
import java.io.*;
import javax.sound.sampled.*;
import java.net.*;
/**
* 控制音乐特效
*/
public class Sound implements Runnable {
String currentName;
Object currentSound;
sound.java
package kyodai;
import java.io.*;
import javax.sound.sampled.*;
import java.net.*;
/**
* 控制音乐特效
*/
public class Sound implements Runnable {
String currentName;
Object currentSound;
sound.js
// script.aculo.us sound.js v1.8.0, Tue Nov 06 15:01:40 +0300 2007
// Copyright (c) 2005-2007 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us)
//
// Based on code created by Jules Gravinese
sound.js
/*
* Ext JS Library 0.30
* Copyright(c) 2006-2009, Ext JS, LLC.
* licensing@extjs.com
*
* http://extjs.com/license
*/
/**
* @class Ext.air.Sound
*
* @singleton
*/
Ext.air.Sou
sound.h
/*
* Minor numbers for the sound driver.
*/
#include
#define SND_DEV_CTL 0 /* Control port /dev/mixer */
#define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM
synthesi
sound.h
/*
* Minor numbers for the sound driver.
*/
#include
#define SND_DEV_CTL 0 /* Control port /dev/mixer */
#define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM
synthesi
sound.h
// Sound.h: interface for the CSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUND_H__07950063_0476_11D2_A72C_000000000000__INCLUDED_)
#
sound.cpp
// Sound.cpp: implementation of the CSound class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Tetris.h"
#include "Sound.h"
#include