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找到约 12,685 项符合 Sound 的代码

sound.cpp

/************************************************** Sound.cpp Chapter 8 Sound Loading and Initializing Functions Programming Role-Playing Games with DirectX by Jim Adams (01 Jan 2002) Require

sound.java

package kyodai; import java.io.*; import javax.sound.sampled.*; import java.net.*; /** * 控制音乐特效 */ public class Sound implements Runnable { String currentName; Object currentSound;

sound.java

package kyodai; import java.io.*; import javax.sound.sampled.*; import java.net.*; /** * 控制音乐特效 */ public class Sound implements Runnable { String currentName; Object currentSound;

sound.java

package kyodai; import java.io.*; import javax.sound.sampled.*; import java.net.*; /** * 控制音乐特效 */ public class Sound implements Runnable { String currentName; Object currentSound;

sound.js

// script.aculo.us sound.js v1.8.0, Tue Nov 06 15:01:40 +0300 2007 // Copyright (c) 2005-2007 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us) // // Based on code created by Jules Gravinese

sound.js

/* * Ext JS Library 0.30 * Copyright(c) 2006-2009, Ext JS, LLC. * licensing@extjs.com * * http://extjs.com/license */ /** * @class Ext.air.Sound * * @singleton */ Ext.air.Sou

sound.h

/* * Minor numbers for the sound driver. */ #include #define SND_DEV_CTL 0 /* Control port /dev/mixer */ #define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM synthesi

sound.h

/* * Minor numbers for the sound driver. */ #include #define SND_DEV_CTL 0 /* Control port /dev/mixer */ #define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM synthesi

sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__07950063_0476_11D2_A72C_000000000000__INCLUDED_) #

sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Tetris.h" #include "Sound.h" #include