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Sound 的代码
sound.rc2
//
// SOUND.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////
sound.pas
unit Sound;
{******************************************************************************}
{ }
{ Siege Of A
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun
sound.h
/* $Id: sound.h,v 1.13 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This libr
sound.h
/*
* sound.h
*
* Sound class.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
* Version
sound.h
/*
* sound.h
*
* Sound interface class.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
sound.h
class dyn_sound : public bsp_object
{
public:
sound *snd;
int instance;
vector *lockpos,*lockvel;
int volume,loop;
float mindist,maxdist;
dyn_sound();
virtual ~dyn_sound();
i
sound.c
/* sound.c, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#include
#include
#include "wave.h"
#include "internal.h"
#include
sound.h
/* win32/sound.h, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#ifndef SOUND_H
#define SOUND_H
#include
#include
#
sound.desktop
[Desktop Entry]
Type=Application
Exec=sound
Icon=Sound
Name=Sound
Name[ja]=サウンド
Name[zh_CN]=声音
CanFastload=0