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Sound 的代码
sound.cpp
/**************************************************
Sound.cpp
Chapter 8 Sound Loading and Initializing Functions
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
Require
sound.o
XL
H 5 areas B global symbols
M sound.c
S push_gset4 Ref0000
S div32s Ref0000
S pop_gset4 Ref0000
S lpm16 Ref0000
A vector size E flags C
A lit size E8 flags 0
dbfile D:\ICC-AVR\examples.sl\m
sound.lis
.module sound.c
.area vector(rom, abs)
.org 18
0012 0EC0 rjmp _timer0
.org 12
00
sound.s
.module sound.c
.area vector(rom, abs)
.org 18
rjmp _timer0
.org 12
rjmp _timer1
.area lit(rom, con, rel)
_music_data::
.word 440
.word 600
.word 494
.word 200
.word 523
.wor
sound.dp2
sound.o: D:/ICC-AVR/include/io8535.h D:/ICC-AVR/include/macros.h
sound.o
XL
H 1 areas 6 global symbols
M sound.c
S push_gset2 Ref0000
S mpy16s Ref0000
S pop_gset2 Ref0000
A text size 68 flags 0
dbfile E:\grc\licc\例子10.3.6\sound.c
dbfunc s delay 0 fI
dbsym r i 14 c
sound.c
#include /*预处理命令 */
#define uchar unsigned char
#define uint unsigned int
void delay(uchar t)
{
uchar i,j;
for (i=0;i
sound.lis
.module sound.c
.area text
0000 .dbfile E:\grc\licc\例子10.3.6\sound.c
0000 .dbfunc s delay _delay fI
sound.dbg
FILE sound.c
FUNC delay 0054 fI
STACK
DEFSTATIC i 0014 c
DEFSTATIC j 0016 c
DEFSTATIC t 0010 c
LINE 5 0056
LINE 7 0056
LINE 8 005A
LINE 8 005E
LINE 8 005E
LINE 8 0060
LINE 7 0064
LINE 7
sound.s
.module sound.c
.area text
.dbfile E:\grc\licc\例子10.3.6\sound.c
.dbfunc s delay _delay fI
; i -> R20
; j -> R22
; t -> R16
.even
_delay::
rcall pu