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Sound 的代码
s_sound.h
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// Th
i_sound.c
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// Th
s_sound.c
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// Th
sound_calls.h
/*
* DMA buffer calls
*/
int DMAbuf_open(int dev, int mode);
int DMAbuf_release(int dev, int mode);
int DMAbuf_read (int dev, snd_rw_buf *user_buf, int count);
int DMAbuf_getwrbuffer(int dev
sound_config.h
/* sound_config.h
*
* A driver for Soundcards, misc configuration parameters.
*
*
* Copyright by Hannu Savolainen 1993
*
* Redistribution and use in source and binary forms, with or wit
sound_switch.c
/*
* sound/sound_switch.c
*
* The system call switch
*
* Copyright by Hannu Savolainen 1993
*
* Redistribution and use in source and binary forms, with or without
* modification, ar
tl_sound.h
/*
** thinlib (c) 2001 Matthew Conte (matt@conte.com)
**
**
** tl_sound.h
**
** thinlib sound routines
**
** $Id: $
*/
#ifndef _TL_SOUND_H_
#define _TL_SOUND_H_
#include "tl_types.h"
tl_sound.c
/*
** thinlib (c) 2001 Matthew Conte (matt@conte.com)
**
**
** tl_sound.c
**
** sound driver
**
** $Id: $
*/
#include "tl_types.h"
#include "tl_sound.h"
#include "tl_sb.h"
#include "tl_
dlg_sound.h
#define SND_RATE_LIST 6
int sound_setup_proc(int msg, DIALOG *d, int c);
char *soundcardlist_getter(int index, int *list_size);
extern DIALOG sound_setup_dialog[];
void set_sound_variables(UINT8 up
dlg_sound.c
#include "raine.h"
#include "rgui.h"
#include "rguiproc.h"
#include "gui.h"
#include "dlg_sound.h"
#include "palette.h"
#include "ingame.h"
#include "sasound.h"
extern int use_emulated_ym3812;
exter