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Sound 的代码
sound_sun.cc
#pragma implementation
#ifdef SUN
// if supported use AUDIO_ENCODING_LINEAR, else AUDIO_ENCODING_ULAW
// if uncertain, try linear first and see if you get an error message
//#define AUDIO_ENCODING AU
sound_oss.cc
/*
This file is part of the 'ears' package.
Copyright (C) 1996 Ralf Stephan
This program is free software; you can redistribute it and/or modify
it under the te
sound_interface.cc
/*
This file is part of the 'ears' package.
Copyright (C) 1996 Ralf Stephan
This program is free software; you can redistribute it and/or modify
it under the te
sound_sun.h
#ifndef Sunsound_h
#define Sunsound_h
#pragma interface
#ifdef SUN
#include
#include "sound_interface.h"
class SunSound : public SoundInterface
{
public:
explicit SunSound (int, int);
sound_interface.h
#ifndef Sndint_h
#define Sndint_h
#pragma interface
#include
class SoundInterface // End of bridge from ears/sound
{
public:
static SoundInterface* make_si (int, int);
virtua
sound_oss.h
#ifndef Uss_h
#define Uss_h
#pragma interface
#ifdef OSS
#include
#include "sound_interface.h"
class OssSound : public SoundInterface
{
public:
explicit OssSound (int, int);
virtual ~O
sound_voxware.h
#ifndef Voxwaresound_h
#define Voxwaresound_h
#pragma interface
#ifdef VOXWARE
#include
#include "sound_interface.h"
class VoxwareSound : public SoundInterface
{
public:
explicit Voxware
sound_af.cc
/*
This file is part of the 'ears' package.
Thanks to Niels Thorwirth for porting to AF platforms.
This program is free software; you can redistribute it and/or modify
it under the te
ui_sound.c
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena sourc
sound_calls.h
/*
* DMA buffer calls
*/
int DMAbuf_open(int dev, int mode);
int DMAbuf_release(int dev, int mode);
int DMAbuf_read (int dev, snd_rw_buf *user_buf, int count);
int DMAbuf_getwrbuffer(int dev, char