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找到约 10,000 项符合 Sound 的代码

sound_sun.cc

#pragma implementation #ifdef SUN // if supported use AUDIO_ENCODING_LINEAR, else AUDIO_ENCODING_ULAW // if uncertain, try linear first and see if you get an error message //#define AUDIO_ENCODING AU

sound_oss.cc

/* This file is part of the 'ears' package. Copyright (C) 1996 Ralf Stephan This program is free software; you can redistribute it and/or modify it under the te

sound_interface.cc

/* This file is part of the 'ears' package. Copyright (C) 1996 Ralf Stephan This program is free software; you can redistribute it and/or modify it under the te

sound_sun.h

#ifndef Sunsound_h #define Sunsound_h #pragma interface #ifdef SUN #include #include "sound_interface.h" class SunSound : public SoundInterface { public: explicit SunSound (int, int);

sound_interface.h

#ifndef Sndint_h #define Sndint_h #pragma interface #include class SoundInterface // End of bridge from ears/sound { public: static SoundInterface* make_si (int, int); virtua

sound_oss.h

#ifndef Uss_h #define Uss_h #pragma interface #ifdef OSS #include #include "sound_interface.h" class OssSound : public SoundInterface { public: explicit OssSound (int, int); virtual ~O

sound_voxware.h

#ifndef Voxwaresound_h #define Voxwaresound_h #pragma interface #ifdef VOXWARE #include #include "sound_interface.h" class VoxwareSound : public SoundInterface { public: explicit Voxware

sound_af.cc

/* This file is part of the 'ears' package. Thanks to Niels Thorwirth for porting to AF platforms. This program is free software; you can redistribute it and/or modify it under the te

ui_sound.c

/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena sourc

sound_calls.h

/* * DMA buffer calls */ int DMAbuf_open(int dev, int mode); int DMAbuf_release(int dev, int mode); int DMAbuf_read (int dev, snd_rw_buf *user_buf, int count); int DMAbuf_getwrbuffer(int dev, char