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Sound 的代码
swfdec_sound.c
/* Swfdec
* Copyright (C) 2003-2006 David Schleef
* 2005-2006 Eric Anholt
* 2006-2007 Benjamin Otte
*
* This library is free software; you
swfdec_sound.h
/* Swfdec
* Copyright (C) 2003-2006 David Schleef
* 2005-2006 Eric Anholt
* 2006-2007 Benjamin Otte
*
* This library is free software; you
fad.sound.c
/**
* libFAD - Flash Animation Decode library
* Copyright (C) 2005-2006 VGSystem Technologies, Inc.
*
* libFAD is the legal property of its developers, whose names are too numerous
* to list here
fad.sound.h
#ifndef __FAD_SOUND_H
#define __FAD_SOUND_H
#include "fad.types.h"
typedef struct {
fad_object_t base;
u8_t attr;
u32_t nsize;
u8_t* data;
} event_sound_t;
s32_t event_sound_decode(fad_fram
anim_sound.cpp
// ----------------------------------------------------------------------- //
//
// MODULE : Anim_Sound.cpp
//
// PURPOSE : Animation/Sound functions
//
// CREATED :
//
// -----------------
anim_sound.h
// ----------------------------------------------------------------------- //
//
// MODULE : Anim_Sound.h
//
// PURPOSE : Player and AI animations and sounds. Anim_Sound.cpp
//
// CREATED :
core_sound.cpp
/**************************************************
WinMain.cpp
GameCore Component
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
***************************************
core_sound.h
/**************************************************
WinMain.cpp
GameCore Component
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
***************************************
core_sound.cpp
/**************************************************
WinMain.cpp
GameCore Component
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
***************************************
core_sound.h
/**************************************************
WinMain.cpp
GameCore Component
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
***************************************