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找到约 10,000 项符合 Sound 的代码

swfdec_sound.c

/* Swfdec * Copyright (C) 2003-2006 David Schleef * 2005-2006 Eric Anholt * 2006-2007 Benjamin Otte * * This library is free software; you

swfdec_sound.h

/* Swfdec * Copyright (C) 2003-2006 David Schleef * 2005-2006 Eric Anholt * 2006-2007 Benjamin Otte * * This library is free software; you

fad.sound.c

/** * libFAD - Flash Animation Decode library * Copyright (C) 2005-2006 VGSystem Technologies, Inc. * * libFAD is the legal property of its developers, whose names are too numerous * to list here

fad.sound.h

#ifndef __FAD_SOUND_H #define __FAD_SOUND_H #include "fad.types.h" typedef struct { fad_object_t base; u8_t attr; u32_t nsize; u8_t* data; } event_sound_t; s32_t event_sound_decode(fad_fram

anim_sound.cpp

// ----------------------------------------------------------------------- // // // MODULE : Anim_Sound.cpp // // PURPOSE : Animation/Sound functions // // CREATED : // // -----------------

anim_sound.h

// ----------------------------------------------------------------------- // // // MODULE : Anim_Sound.h // // PURPOSE : Player and AI animations and sounds. Anim_Sound.cpp // // CREATED :

core_sound.cpp

/************************************************** WinMain.cpp GameCore Component Programming Role-Playing Games with DirectX by Jim Adams (01 Jan 2002) ***************************************

core_sound.h

/************************************************** WinMain.cpp GameCore Component Programming Role-Playing Games with DirectX by Jim Adams (01 Jan 2002) ***************************************

core_sound.cpp

/************************************************** WinMain.cpp GameCore Component Programming Role-Playing Games with DirectX by Jim Adams (01 Jan 2002) ***************************************

core_sound.h

/************************************************** WinMain.cpp GameCore Component Programming Role-Playing Games with DirectX by Jim Adams (01 Jan 2002) ***************************************