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找到约 10,000 项符合 Sound 的代码

sound_tab.asm

;****************************************************************; ; Sound Play Set Library ; ; Written by: lixy ; Date: 2004-02-16 ;**************************************************************

sound_tab.asl

+ 1 ;****************************************************************; + 2 ; Sound Play Set Library + 3 ; + 4 ; Writt

sound_library.obj

XH H 1 areas A global symbols M E:\Cansum Project\I.T Mouse\I.T Mouse20040705\sound_library.asm S M_stopbit Ref0000 S M_sphptr Ref0000 A . size 7DC9 flags 0 addr 0 0 S select_sound_fail Def5CBE

i_sound.c

// I_SOUND.C #include #include "h2def.h" #include "dmx.h" #include "sounds.h" #include "i_sound.h" /* =============== = = I_StartupTimer = =============== */ int tsm_ID

i_sound.h

#ifndef __SOUND__ #define __SOUND__ #define SND_TICRATE 140 // tic rate for updating sound #define SND_MAXSONGS 40 // max number of songs in game #define

sound.rc2

// // SOUND.RC2 - resources Microsoft Visual C++ does not edit directly // #ifdef APSTUDIO_INVOKED #error this file is not editable by Microsoft Visual C++ #endif //APSTUDIO_INVOKED /////

sound.uv2

### uVision2 Project, (C) Keil Software ### Do not modify ! Target (Target 1), 0x0000 // Tools: 'MCS-51' Group (Source Group 1) File 1,1, 0x0 Options 1,0,0 // Targ

sound.m51

BL51 BANKED LINKER/LOCATER V6.05 12/26/2008 22:10:25 PAGE 1 BL51 BANKED LINKER/LOCATER V6.05, INVOKED BY: D:\KEIL\C51\BIN\BL51.EXE SOUND.