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Sound 的代码
sound_tab.asm
;****************************************************************;
; Sound Play Set Library
;
; Written by: lixy
; Date: 2004-02-16
;**************************************************************
sound_tab.asl
+ 1 ;****************************************************************;
+ 2 ; Sound Play Set Library
+ 3 ;
+ 4 ; Writt
sound_library.obj
XH
H 1 areas A global symbols
M E:\Cansum Project\I.T Mouse\I.T Mouse20040705\sound_library.asm
S M_stopbit Ref0000
S M_sphptr Ref0000
A . size 7DC9 flags 0 addr 0 0
S select_sound_fail Def5CBE
i_sound.c
// I_SOUND.C
#include
#include "h2def.h"
#include "dmx.h"
#include "sounds.h"
#include "i_sound.h"
/*
===============
=
= I_StartupTimer
=
===============
*/
int tsm_ID
i_sound.h
#ifndef __SOUND__
#define __SOUND__
#define SND_TICRATE 140 // tic rate for updating sound
#define SND_MAXSONGS 40 // max number of songs in game
#define
sound.rc2
//
// SOUND.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////
sound.uv2
### uVision2 Project, (C) Keil Software
### Do not modify !
Target (Target 1), 0x0000 // Tools: 'MCS-51'
Group (Source Group 1)
File 1,1, 0x0
Options 1,0,0 // Targ
sound.m51
BL51 BANKED LINKER/LOCATER V6.05 12/26/2008 22:10:25 PAGE 1
BL51 BANKED LINKER/LOCATER V6.05, INVOKED BY:
D:\KEIL\C51\BIN\BL51.EXE SOUND.