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Sound 的代码
sound_calls.h
/*
* DMA buffer calls
*/
int DMAbuf_open(int dev, int mode);
int DMAbuf_release(int dev, int mode);
int DMAbuf_read (int dev, snd_rw_buf *user_buf, int count);
int DMAbuf_getwrbuffer(int dev
sound_config.h
/* sound_config.h
*
* A driver for Soundcards, misc configuration parameters.
*
*
* Copyright by Hannu Savolainen 1993
*
* Redistribution and use in source and binary forms, with or wit
sound_switch.c
/*
* sound/sound_switch.c
*
* The system call switch
*
* Copyright by Hannu Savolainen 1993
*
* Redistribution and use in source and binary forms, with or without
* modification, ar
fad.sound.c
/**
* libFAD - Flash Animation Decode library
* Copyright (C) 2005-2006 VGSystem Technologies, Inc.
*
* libFAD is the legal property of its developers, whose names are too numerous
* to list here
fad.sound.h
#ifndef __FAD_SOUND_H
#define __FAD_SOUND_H
#include "fad.types.h"
typedef struct {
fad_object_t base;
u8_t attr;
u32_t nsize;
u8_t* data;
} event_sound_t;
s32_t event_sound_decode(fad_fram
core_sound.cpp
/**************************************************
WinMain.cpp
GameCore Component
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
***************************************
core_sound.h
/**************************************************
WinMain.cpp
GameCore Component
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
***************************************