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Sound 的代码
sound.c
#include "s480.h"
#include "bit.h"
#define P_UART_Command2 (volatile unsigned int *)0x7022
void PlaySnd(int SndIndex, int DAC_Channel)
{
extern unsigned long RES_Table;
unsigned long Addr,E
sound.s
/**
* The 15-410 Reference Kernel
* @name sound.h
*
* Function for using the PC Speaker.
*
* @author Zachary Anderson(zra)
*/
.globl spkr_on
spkr_on:
push %ebp
movl %esp, %ebp
movl 0x8(%eb
sound.h
/**
* The 15-410 Reference Kernel
* @name sound.h
*
* Function for using the PC Speaker.
*
* @author Zachary Anderson(zra)
*/
#ifndef _SOUND_H
#define _SOUND_H
#define PITCH_LC 9121
#define
sound.c
#include "AEEModGen.h"
#include "AEEAppGen.h"
#include "AEEMenu.h"
#include "AEEStdLib.h"
#include "AEEUsageAppIDs.h"
#include "AEESound.h"
#include "AEESoundPlayer.h"
#include "AEEFile.h"
sound.html
JavaScript Source Code 3000: BG Effects: Sound
sound.cpp
// Sound.cpp: implementation of the CSound class.
//
//////////////////////////////////////////////////////////////////////
#include "Sound.h"
/////////////////////////////////////////////////
sound.h
// Sound.h: interface for the CSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUND_H__C89CE19D_7C1D_4741_BE61_5AD0836FCF3A__INCLUDED_)
#
sound.h
/* +++Date last modified: 05-Jul-1997 */
/*
** SOUND.H
**
** Original Copyright 1988-1991 by Bob Stout as part of
** the MicroFirm Function Library (MFL)
**
** The user is granted a free