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sound.c

#include "s480.h" #include "bit.h" #define P_UART_Command2 (volatile unsigned int *)0x7022 void PlaySnd(int SndIndex, int DAC_Channel) { extern unsigned long RES_Table; unsigned long Addr,E

sound.s

/** * The 15-410 Reference Kernel * @name sound.h * * Function for using the PC Speaker. * * @author Zachary Anderson(zra) */ .globl spkr_on spkr_on: push %ebp movl %esp, %ebp movl 0x8(%eb

sound.h

/** * The 15-410 Reference Kernel * @name sound.h * * Function for using the PC Speaker. * * @author Zachary Anderson(zra) */ #ifndef _SOUND_H #define _SOUND_H #define PITCH_LC 9121 #define

sound.c

#include "AEEModGen.h" #include "AEEAppGen.h" #include "AEEMenu.h" #include "AEEStdLib.h" #include "AEEUsageAppIDs.h" #include "AEESound.h" #include "AEESoundPlayer.h" #include "AEEFile.h"

sound.html

JavaScript Source Code 3000: BG Effects: Sound

sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "Sound.h" /////////////////////////////////////////////////

sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__C89CE19D_7C1D_4741_BE61_5AD0836FCF3A__INCLUDED_) #

sound.h

/* +++Date last modified: 05-Jul-1997 */ /* ** SOUND.H ** ** Original Copyright 1988-1991 by Bob Stout as part of ** the MicroFirm Function Library (MFL) ** ** The user is granted a free