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Sound 的代码
sound.h
#ifndef __SOUND_h__
#define __SOUND_h__
// write your header here
void PlaySnd(int SndIndex, int DAC_Channel);
#endif
sound.c
#include "s480.h"
#include "bit.h"
#define P_UART_Command2 (volatile unsigned int *)0x7022
void PlaySnd(int SndIndex, int DAC_Channel)
{
extern unsigned long RES_Table;
unsigned long Addr,E
sound.h
#ifndef __SOUND_h__
#define __SOUND_h__
// write your header here
void PlaySnd(int SndIndex, int DAC_Channel);
#endif
sound.c
#include "s480.h"
#include "bit.h"
#define P_UART_Command2 (volatile unsigned int *)0x7022
void PlaySnd(int SndIndex, int DAC_Channel)
{
extern unsigned long RES_Table;
unsigned long Addr,E
sound.cs
using System;
using System.Collections.Generic;
using System.Text;
using nBASS;
namespace PushBox
{
class Sound : IDisposable
{
private static nBASS.BASS soundDevice = null;
sound.asm
EXTRN GENSOUND:FAR
PUBLIC MUSIC
STACK SEGMENT PARA STACK 'STACK'
DB 64 DUP ('STACK')
STACK ENDS
DATA SEGMENT PARA 'DATA'
MUS_FREQ DW 330, 294, 262, 294, 3 DUP (
sound.c
#include "AEEModGen.h"
#include "AEEAppGen.h"
#include "AEEMenu.h"
#include "AEEStdLib.h"
#include "AEEUsageAppIDs.h"
#include "AEESound.h"
#include "AEESoundPlayer.h"
#include "AEEFile.h"