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sound.h

#ifndef __SOUND_h__ #define __SOUND_h__ // write your header here void PlaySnd(int SndIndex, int DAC_Channel); #endif

sound.c

#include "s480.h" #include "bit.h" #define P_UART_Command2 (volatile unsigned int *)0x7022 void PlaySnd(int SndIndex, int DAC_Channel) { extern unsigned long RES_Table; unsigned long Addr,E

sound.h

#ifndef __SOUND_h__ #define __SOUND_h__ // write your header here void PlaySnd(int SndIndex, int DAC_Channel); #endif

sound.c

#include "s480.h" #include "bit.h" #define P_UART_Command2 (volatile unsigned int *)0x7022 void PlaySnd(int SndIndex, int DAC_Channel) { extern unsigned long RES_Table; unsigned long Addr,E

sound.cs

using System; using System.Collections.Generic; using System.Text; using nBASS; namespace PushBox { class Sound : IDisposable { private static nBASS.BASS soundDevice = null;

sound.asm

EXTRN GENSOUND:FAR PUBLIC MUSIC STACK SEGMENT PARA STACK 'STACK' DB 64 DUP ('STACK') STACK ENDS DATA SEGMENT PARA 'DATA' MUS_FREQ DW 330, 294, 262, 294, 3 DUP (

sound.c

#include "AEEModGen.h" #include "AEEAppGen.h" #include "AEEMenu.h" #include "AEEStdLib.h" #include "AEEUsageAppIDs.h" #include "AEESound.h" #include "AEESoundPlayer.h" #include "AEEFile.h"