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sound.c

#include "defs.h" #include "pcm.h" #include "sound.h" #include "cpu.h" #include "hw.h" #include "regs.h" #include "noise.h" const static byte dmgwave[16] = { 0xac, 0xdd, 0xda, 0x48, 0x36, 0x02,

sound.h

#ifndef __SOUND_H__ #define __SOUND_H__ struct sndchan { int on; unsigned int pos; int cnt, encnt, swcnt; int len, enlen, swlen; int swfreq; int freq; int envol, endir; int mixl, mixr;

sound.pas

unit sound; interface uses windows; type TSound=class public constructor Create(); destructor destory(); procedure Snd_Write(addr:Word;data:Byte); function Snd_Read(ad

sound.h

#ifndef __SOUND_h__ #define __SOUND_h__ // write your header here void PlaySnd(int SndIndex, int DAC_Channel); #endif

sound.c

void PlaySnd(int SndIndex, int DAC_Channel) { extern unsigned long RES_Table; unsigned long Addr,EndAddr; unsigned int Ret,Status; //Addr=RES_48_48K_SA; Addr = *(&RES_Table + (SndInd