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sound.h

#include //#include "delay.h" void delay_11ms(void) //1ms延时函数 { unsigned int i; for (i=0;i

sound.c

// Sound Control for EZ-USB FX2 // programed by takuya matsubara #include #include #include "sound.h" #define SOUNDPORT IOA #define SOUNDPORTOE OEA #define SOUND_BIT

sound.h

void sound_init(void); void sound_set(char *p2);

sound.c

// Sound Control for EZ-USB FX2 // programed by takuya matsubara #include #include #include "sound.h" #define SOUNDPORT IOA #define SOUNDPORTOE OEA #define SOUND_BIT

sound.h

void sound_init(void); void sound_set(char *p2);

sound.c

// Sound Control for EZ-USB FX2 // programed by takuya matsubara #include #include #include "sound.h" #define SOUNDPORT IOA #define SOUNDPORTOE OEA #define SOUND_BIT

sound.h

void sound_init(void); void sound_set(char *p2);

sound.xpm

/* XPM */ static const char * sound_xpm[] = { "16 16 121 2", " c None", ". c #939CA9", "+ c #89919F", "@ c #A6AEBA", "# c #99A0AC", "$ c #5B6576", "% c #1A202C", "& c #1E283A", "* c #141F32"

sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__07950063_0476_11D2_A72C_000000000000__INCLUDED_) #

sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Tetris.h" #include "Sound.h" #include