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Sound 的代码
sound.h
#include
//#include "delay.h"
void delay_11ms(void) //1ms延时函数
{
unsigned int i;
for (i=0;i
sound.c
// Sound Control for EZ-USB FX2
// programed by takuya matsubara
#include
#include
#include "sound.h"
#define SOUNDPORT IOA
#define SOUNDPORTOE OEA
#define SOUND_BIT
sound.h
void sound_init(void);
void sound_set(char *p2);
sound.c
// Sound Control for EZ-USB FX2
// programed by takuya matsubara
#include
#include
#include "sound.h"
#define SOUNDPORT IOA
#define SOUNDPORTOE OEA
#define SOUND_BIT
sound.h
void sound_init(void);
void sound_set(char *p2);
sound.c
// Sound Control for EZ-USB FX2
// programed by takuya matsubara
#include
#include
#include "sound.h"
#define SOUNDPORT IOA
#define SOUNDPORTOE OEA
#define SOUND_BIT
sound.h
void sound_init(void);
void sound_set(char *p2);
sound.xpm
/* XPM */
static const char * sound_xpm[] = {
"16 16 121 2",
" c None",
". c #939CA9",
"+ c #89919F",
"@ c #A6AEBA",
"# c #99A0AC",
"$ c #5B6576",
"% c #1A202C",
"& c #1E283A",
"* c #141F32"
sound.h
// Sound.h: interface for the CSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUND_H__07950063_0476_11D2_A72C_000000000000__INCLUDED_)
#
sound.cpp
// Sound.cpp: implementation of the CSound class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Tetris.h"
#include "Sound.h"
#include