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Sound 的代码
sound.h
/*
* sound.h
*
* Sound class.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
* Version
sound.h
/*
* sound.h
*
* Sound interface class.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
sound.cxx
/*
* sound.cxx
*
* Code for pluigns sound device
*
* Portable Windows Library
*
* Copyright (c) 2003 Post Increment
*
* The contents of this file are subject to the Mozilla Public License
*
sound.h
/*
* Minor numbers for the sound driver.
*/
#include
#define SND_DEV_CTL 0 /* Control port /dev/mixer */
#define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM
synthesi
sound.c
/*
* Advanced Linux Sound Architecture
* Copyright (c) by Jaroslav Kysela
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of
sound.txt
Information about PowerPC Sound support
=====================================================================
Please mail me (Cort Dougan, cort@fsmlabs.com) if you have questions,
comment
sound-faq
bttv and sound mini howto
=========================
There are alot of different bt848/849/878/879 based boards available.
Making video work often is not a big deal, because this is handled
completel
sound.cpp
#include "..\..\lib\Fly3D.h"
#include "gamelib.h"
void dyn_sound::play()
{
if (instance!=-1)
snd->buf[instance]->Play(0,0,loop?DSBPLAY_LOOPING:0);
}
dyn_sound::dyn_sound()
{
type=TYPE
sound.h
class dyn_sound : public bsp_object
{
public:
sound *snd;
int instance;
vector *lockpos,*lockvel;
int volume,loop;
float mindist,maxdist;
dyn_sound();
virtual ~dyn_sound();
i
sound.rc
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
/