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sound.h

/** * The 15-410 Reference Kernel * @name sound.h * * Function for using the PC Speaker. * * @author Zachary Anderson(zra) */ #ifndef _SOUND_H #define _SOUND_H #define PITCH_LC 9121 #define

sound.xs

#include "module.h" MODULE = Purple::Sound PACKAGE = Purple::Sound PREFIX = purple_sound_ PROTOTYPES: ENABLE BOOT: { HV *stash = gv_stashpv("Purple::SoundEventID", 1); static const constiv *civ

sound.xpm

/* XPM */ static const char * sound_xpm[] = { "16 16 121 2", " c None", ". c #939CA9", "+ c #89919F", "@ c #A6AEBA", "# c #99A0AC", "$ c #5B6576", "% c #1A202C", "& c #1E283A", "* c #141F32"

sound.h

/*------------------------------------------------------------------ * CopyRight (C) 2005,江苏盛唐电子产品有限公司 * All Rights Reserved. * * 文件名称:Sound.h * 文件标识: * 摘 要:板载蜂鸣器控制功能和延时函数的头文件 * * 当前版本:1.0

sound.lst

C51 COMPILER V6.23a SOUND 08/17/2006 16:45:19 PAGE 1 C51 COMPILER V6.23a, COMPILATION OF MODULE SOUND OBJECT MODULE PLACED IN

sound.java

// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov. // Jad home page: http://www.kpdus.com/jad.html // Decompiler options: packimports(3) // Source File Name: Sound.java package or

sound.c

main () { char audio[8192]; int i; for (i = 0; i < 4095; i += 1) audio[i] = i / 8, audio[8191 - i] = i / 8; for (;;) write (1, audio, 8192); }

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun

sound.cpp

/******************************************************************************* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (ga

sound.c

/**************************************************************************** * * Open Watcom Project * * Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Res