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Sound 的代码
sound.h
/**
* The 15-410 Reference Kernel
* @name sound.h
*
* Function for using the PC Speaker.
*
* @author Zachary Anderson(zra)
*/
#ifndef _SOUND_H
#define _SOUND_H
#define PITCH_LC 9121
#define
sound.xs
#include "module.h"
MODULE = Purple::Sound PACKAGE = Purple::Sound PREFIX = purple_sound_
PROTOTYPES: ENABLE
BOOT:
{
HV *stash = gv_stashpv("Purple::SoundEventID", 1);
static const constiv *civ
sound.xpm
/* XPM */
static const char * sound_xpm[] = {
"16 16 121 2",
" c None",
". c #939CA9",
"+ c #89919F",
"@ c #A6AEBA",
"# c #99A0AC",
"$ c #5B6576",
"% c #1A202C",
"& c #1E283A",
"* c #141F32"
sound.h
/*------------------------------------------------------------------
* CopyRight (C) 2005,江苏盛唐电子产品有限公司
* All Rights Reserved.
*
* 文件名称:Sound.h
* 文件标识:
* 摘 要:板载蜂鸣器控制功能和延时函数的头文件
*
* 当前版本:1.0
sound.lst
C51 COMPILER V6.23a SOUND 08/17/2006 16:45:19 PAGE 1
C51 COMPILER V6.23a, COMPILATION OF MODULE SOUND
OBJECT MODULE PLACED IN
sound.java
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3)
// Source File Name: Sound.java
package or
sound.c
main ()
{
char audio[8192];
int i;
for (i = 0; i < 4095; i += 1)
audio[i] = i / 8,
audio[8191 - i] = i / 8;
for (;;)
write (1, audio, 8192);
}
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun
sound.cpp
/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (ga
sound.c
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Res