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sound.cpp

// DirectSound.cpp: implementation of the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #include "Sound.h" #include "wavread.h" #define SAFE_RE

sound.h

// DirectSound.h: interface for the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091

sound.cs

using System; using System.Runtime.InteropServices; namespace SPAlarm { /// /// sound

sound.bsf

/* WARNING: Do NOT edit the input and output ports in this file in a text editor if you plan to continue editing the block that represents it in the Block Editor! File corruption is VERY likely to

sound.vhd

library ieee; use ieee.std_logic_1164.all; use ieee.std_logic_unsigned.all; entity sound is port(clk1khz,clk1hz,clk500hz: in std_logic; imq,imd,isq,isd:in std_logic_vector(3 downto 0);

sound.vwf

/* WARNING: Do NOT edit the input and output ports in this file in a text editor if you plan to continue editing the block that represents it in the Block Editor! File corruption is VERY likely to

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled com