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找到约 10,000 项符合 Sound 的代码

sound.pkg

; Sound.pkg ; ;Language - standard language definitions &EN ; standard SIS file header #{"Sound Example"},(0x10005BC6),1,0,0 ;Supports Series 60 v 2.0 (0x101F7960), 0, 0, 0, {"Series60Produ

sound.rss

/* Copyright (c) 2004, Nokia. All rights reserved. */ NAME SOUN // INCLUDES #include #include #include #include #include "Sound.hrh" #inc

sound.loc

/* Copyright (c) 2004, Nokia. All rights reserved */ // LOCALISATION STRINGS //d:Caption string for app. #define qtn_soun_caption_string "Sound" //d:Short caption string for app. #define

sound.pan

// Copyright (c) 2004, Nokia. All rights reserved. #ifndef __SOUND_H__ #define __SOUND_H__ // Panic Category _LIT( KSound, "Sound" ); _LIT( KPlayerAdapter, "CPlayerAdapter" ); _LIT( KRe

sound.hrh

// Copyright (c) 2004, Nokia. All rights reserved. #ifndef __SOUND_HRH__ #define __SOUND_HRH__ // Sound enumerate command codes enum TSoundCommands { ESoundCmdPlay=100, E

sound.cpp

/* Copyright (c) 2004, Nokia. All rights reserved */ // INCLUDE FILES #include #include "SoundApp.h" // ========================== OTHER EXPORTED FUNCTIONS ===================

sound.c

main () { char audio[8192]; int i; for (i = 0; i < 4095; i += 1) audio[i] = i / 8, audio[8191 - i] = i / 8; for (;;) write (1, audio, 8192); }

sound.c

main () { char audio[8192]; int i; for (i = 0; i < 4095; i += 1) audio[i] = i / 8, audio[8191 - i] = i / 8; for (;;) write (1, audio, 8192); }

sound.java

package com.xiaoyu.rpggame; import java.io.*; import javax.microedition.media.*; import javax.microedition.media.control.*; public class Sound implements PlayerListener { Player player; Vo

sound.java

/* * 创建日期 2008-5-13 * * TODO 要更改此生成的文件的模板,请转至 * 窗口 - 首选项 - Java - 代码样式 - 代码模板 */ package appsm.view; import java.io.*; import javax.media.CannotRealizeException; import javax.media.Man