代码搜索结果
找到约 10,000 项符合
Sound 的代码
sound.pkg
; Sound.pkg
;
;Language - standard language definitions
&EN
; standard SIS file header
#{"Sound Example"},(0x10005BC6),1,0,0
;Supports Series 60 v 2.0
(0x101F7960), 0, 0, 0, {"Series60Produ
sound.rss
/* Copyright (c) 2004, Nokia. All rights reserved. */
NAME SOUN
// INCLUDES
#include
#include
#include
#include
#include "Sound.hrh"
#inc
sound.loc
/* Copyright (c) 2004, Nokia. All rights reserved */
// LOCALISATION STRINGS
//d:Caption string for app.
#define qtn_soun_caption_string "Sound"
//d:Short caption string for app.
#define
sound.pan
// Copyright (c) 2004, Nokia. All rights reserved.
#ifndef __SOUND_H__
#define __SOUND_H__
// Panic Category
_LIT( KSound, "Sound" );
_LIT( KPlayerAdapter, "CPlayerAdapter" );
_LIT( KRe
sound.hrh
// Copyright (c) 2004, Nokia. All rights reserved.
#ifndef __SOUND_HRH__
#define __SOUND_HRH__
// Sound enumerate command codes
enum TSoundCommands
{
ESoundCmdPlay=100,
E
sound.cpp
/* Copyright (c) 2004, Nokia. All rights reserved */
// INCLUDE FILES
#include
#include "SoundApp.h"
// ========================== OTHER EXPORTED FUNCTIONS ===================
sound.c
main ()
{
char audio[8192];
int i;
for (i = 0; i < 4095; i += 1)
audio[i] = i / 8,
audio[8191 - i] = i / 8;
for (;;)
write (1, audio, 8192);
}
sound.c
main ()
{
char audio[8192];
int i;
for (i = 0; i < 4095; i += 1)
audio[i] = i / 8,
audio[8191 - i] = i / 8;
for (;;)
write (1, audio, 8192);
}
sound.java
package com.xiaoyu.rpggame;
import java.io.*;
import javax.microedition.media.*;
import javax.microedition.media.control.*;
public class Sound implements PlayerListener {
Player player;
Vo
sound.java
/*
* 创建日期 2008-5-13
*
* TODO 要更改此生成的文件的模板,请转至
* 窗口 - 首选项 - Java - 代码样式 - 代码模板
*/
package appsm.view;
import java.io.*;
import javax.media.CannotRealizeException;
import javax.media.Man