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Sound 的代码
sound.java
package kyodai;
import java.io.*;
import javax.sound.sampled.*;
import java.net.*;
/**
* 控制音乐特效
*/
public class Sound implements Runnable {
String currentName;
Object currentSound;
sound.c
#ifdef RAINE_DOS
#include
#include
#include
#endif
/* audio related stuff */
//HAC hVoice[MIXER_MAX_CHANNELS];
//LPAUDIOWAVE lpWave[MIXER_MAX_CHANNELS];
static int num_used
sound.java
package kyodai;
import java.io.*;
import javax.sound.sampled.*;
import java.net.*;
/**
* 控制音乐特效
*/
public class Sound implements Runnable {
String currentName;
Object currentSound;
sound.cpp
/**************************************************
Sound.cpp
Chapter 8 Sound Loading and Initializing Functions
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
Require
sound.cpp
#define WIN32_LEAN_AND_MEAN
#include
#include
#include
#include
#include "snd_audio_source.h"
#include "AudioWaveOutput.h"
#include "ifaceposersound.
sound.h
#ifndef SOUND_H
#define SOUND_H
#pragma once
class CAudioMixer;
class CAudioInput
{
public:
// factory to create a suitable audio input for this system
static CAudioInput *Create( void )
sound.cpp
//========= Copyright
sound.h
#ifndef SOUND_H
#define SOUND_H
#pragma once
class CAudioMixer;
class CAudioInput
{
public:
// factory to create a suitable audio input for this system
static CAudioInput *Create( void )
sound.h
//========= Copyright