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sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "StdAfx.h" #define ORBIT_MAX_RADIUS 5.5f ////////////

sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__DC5CA4B7_9E44_462D_BEF8_B1E4FDD01802__INCLUDED_) #

sound.cpp

// DirectSound.cpp: implementation of the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #include "Sound.h" #include "wavread.h" #define SAFE_RE

sound.h

// DirectSound.h: interface for the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091

sound.cpp

//--------------------------------------------------------------------------- #include #include #pragma hdrstop #include #include #include "Sound.h"

sound.h

//--------------------------------------------------------------------------- #ifndef SoundH #define SoundH void EnableSound(HWND hWnd); void DisableSound(); void SoundUpdate(int cycles); void

sound.dsw

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