代码搜索结果

找到约 10,000 项符合 Screen 的代码

gobck.m

% % when finished initial viewing of data return to % the previous screen ..... close_btn=uicontrol(main,... 'Style','Push',... 'units','Pixels',... 'Position',[420 12

frmyulan.frm

VERSION 5.00 Begin VB.Form frmYuLan AutoRedraw = -1 'True BackColor = &H00FFFFFF& Caption = "Form1" ClientHeight = 3195 ClientLeft = 60

frmprogress.frm

VERSION 5.00 Begin {C62A69F0-16DC-11CE-9E98-00AA00574A4F} frmProgress Caption = "正在计算,请稍候..." ClientHeight = 1365 ClientLeft = 45 ClientTop = 330 Cl

frmprogress.frm

VERSION 5.00 Begin {C62A69F0-16DC-11CE-9E98-00AA00574A4F} frmProgress Caption = "正在计算,请稍候..." ClientHeight = 1365 ClientLeft = 45 ClientTop = 330 Cl

screenctrl.cpp

// ScreenCtrl.cpp: implementation of the ScreenCtrl class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "ScreenCtrl.h" #include "comman

input.c

/* * $XConsortium: input.c,v 1.16 91/05/10 16:57:16 gildea Exp $ */ /* * Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. * * All Rights Reserved

cursor.c

/* * $XConsortium: cursor.c,v 1.13 91/05/10 16:57:14 gildea Exp $ */ /* * Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. * * All Rights Reserved

button.c

/* $XConsortium: button.c,v 1.66 91/05/31 17:00:03 gildea Exp $ */ /* * Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. * * All Rights Reserved *

testgfxprimitives.c

/* TestGfxPrimitives Test graphics primitive routines for accuracy (visual) and speed. */ #include #include #include #include #include #incl

init.cpp

#include "public.h" /* ----------------------------------- */ void GameEngine_Init (GameEngine * ge) { Uint32 VideoFlags; int SVolume = 128; /* Video stuff */ if (!Video_Init (ge)) { fprintf (