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Screen 的代码
gobck.m
%
% when finished initial viewing of data return to
% the previous screen .....
close_btn=uicontrol(main,...
'Style','Push',...
'units','Pixels',...
'Position',[420 12
frmyulan.frm
VERSION 5.00
Begin VB.Form frmYuLan
AutoRedraw = -1 'True
BackColor = &H00FFFFFF&
Caption = "Form1"
ClientHeight = 3195
ClientLeft = 60
frmprogress.frm
VERSION 5.00
Begin {C62A69F0-16DC-11CE-9E98-00AA00574A4F} frmProgress
Caption = "正在计算,请稍候..."
ClientHeight = 1365
ClientLeft = 45
ClientTop = 330
Cl
frmprogress.frm
VERSION 5.00
Begin {C62A69F0-16DC-11CE-9E98-00AA00574A4F} frmProgress
Caption = "正在计算,请稍候..."
ClientHeight = 1365
ClientLeft = 45
ClientTop = 330
Cl
screenctrl.cpp
// ScreenCtrl.cpp: implementation of the ScreenCtrl class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ScreenCtrl.h"
#include "comman
input.c
/*
* $XConsortium: input.c,v 1.16 91/05/10 16:57:16 gildea Exp $
*/
/*
* Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
*
* All Rights Reserved
cursor.c
/*
* $XConsortium: cursor.c,v 1.13 91/05/10 16:57:14 gildea Exp $
*/
/*
* Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
*
* All Rights Reserved
button.c
/* $XConsortium: button.c,v 1.66 91/05/31 17:00:03 gildea Exp $ */
/*
* Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
*
* All Rights Reserved
*
testgfxprimitives.c
/*
TestGfxPrimitives
Test graphics primitive routines for accuracy (visual) and speed.
*/
#include
#include
#include
#include
#include
#incl
init.cpp
#include "public.h"
/* ----------------------------------- */
void
GameEngine_Init (GameEngine * ge)
{
Uint32 VideoFlags;
int SVolume = 128;
/* Video stuff */
if (!Video_Init (ge))
{
fprintf (