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找到约 10,000 项符合 Screen 的代码

helpfile.hlp

+ wide_help 5 21 + narrow_help 27 10 + multipage_help 38 45 ~wide_help This is a wide help window resulting from the fact that t

struct.c

typedef struct point { int x,y; } point; typedef struct rect { point pt1, pt2; } rect; point addpoint(point p1, point p2) { /* add two points */ p1.x += p2.x; p1.y += p2.y; return p1; } #define m

fancytest.c

/* * fancytest.c: subroutine illustrating the use of poly_clip and poly_scan * for Phong-shading and texture mapping. * * Note: lines enclosed in angle brackets '' should be replaced * with

cfghelp.c

/* * This module contains all the routines needed to create a new help * screen. The new help screen is read from a file which must exist before * executing this routine. * * Program Name:

drpoint1.cpp

#include #include void INIT_SCREEN(void); void RESTORE_SCREEN(void); void DRAWPOINT(int X,int Y,int color); void DRAWLINE(int X,int Y,int LENGTH,int COLOR); void CHANGE_COLOR

drpoint2.cpp

#include #include void INIT_SCREEN(void); void RESTORE_SCREEN(void); void DRAWPOINT(int X,int Y,int COLOR); void DRAWLINE(int X,int Y,int LENGTH,int COLOR); void CHANGE_COLOR

nnbg.m

function fig = nnbg(n,r) %NNBG Neural Network Design utility function. % NNBG(N,R) % N - Window name (default = figure #). % R - Rectangle without tf names (default = none). % Returns

project1.dpr

{ Demo: Realisierung eines Splash-Screen (c) 1998 Rainer Reusch & Toolbox } program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {SplashForm}; {$R *.

project1.dpr

{ Demo: Realisierung eines Splash-Screen (c) 1998 Rainer Reusch & Toolbox } program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {SplashForm}; {$R *.

《java就业培训教程》_张孝祥_书内源码_01.txt

这个有声教程是著名中国IT培训老师张孝祥编写, 和清华大学出版社发行的《Java就业培训教程》配套的。 Quick Guide This is the Chalk Training Video CD for > Edit by ZHANG XiaoXiang, the famous top training teacher in China.