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Screen 的代码
helpfile.hlp
+ wide_help 5 21
+ narrow_help 27 10
+ multipage_help 38 45
~wide_help
This is a wide help window resulting from the fact that t
struct.c
typedef struct point { int x,y; } point;
typedef struct rect { point pt1, pt2; } rect;
point addpoint(point p1, point p2) { /* add two points */
p1.x += p2.x;
p1.y += p2.y;
return p1;
}
#define m
fancytest.c
/*
* fancytest.c: subroutine illustrating the use of poly_clip and poly_scan
* for Phong-shading and texture mapping.
*
* Note: lines enclosed in angle brackets '' should be replaced
* with
cfghelp.c
/*
* This module contains all the routines needed to create a new help
* screen. The new help screen is read from a file which must exist before
* executing this routine.
*
* Program Name:
drpoint1.cpp
#include
#include
void INIT_SCREEN(void);
void RESTORE_SCREEN(void);
void DRAWPOINT(int X,int Y,int color);
void DRAWLINE(int X,int Y,int LENGTH,int COLOR);
void CHANGE_COLOR
drpoint2.cpp
#include
#include
void INIT_SCREEN(void);
void RESTORE_SCREEN(void);
void DRAWPOINT(int X,int Y,int COLOR);
void DRAWLINE(int X,int Y,int LENGTH,int COLOR);
void CHANGE_COLOR
nnbg.m
function fig = nnbg(n,r)
%NNBG Neural Network Design utility function.
% NNBG(N,R)
% N - Window name (default = figure #).
% R - Rectangle without tf names (default = none).
% Returns
project1.dpr
{
Demo: Realisierung eines Splash-Screen
(c) 1998 Rainer Reusch & Toolbox
}
program Project1;
uses
Forms,
Unit1 in 'Unit1.pas' {Form1},
Unit2 in 'Unit2.pas' {SplashForm};
{$R *.
project1.dpr
{
Demo: Realisierung eines Splash-Screen
(c) 1998 Rainer Reusch & Toolbox
}
program Project1;
uses
Forms,
Unit1 in 'Unit1.pas' {Form1},
Unit2 in 'Unit2.pas' {SplashForm};
{$R *.
《java就业培训教程》_张孝祥_书内源码_01.txt
这个有声教程是著名中国IT培训老师张孝祥编写,
和清华大学出版社发行的《Java就业培训教程》配套的。
Quick Guide
This is the Chalk Training Video CD for >
Edit by ZHANG XiaoXiang, the famous top training teacher in China.