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cfghelp.c

/* * This module contains all the routines needed to create a new help * screen. The new help screen is read from a file which must exist before * executing this routine. * * Program Name:

第五章实例源程序鼠标器.c

/*为了让本实例尽可能简洁的突出鼠标编程,而不在其他方面过多分散读者的注意力。我忽略了很多实现的细节,读者对于可以在十进制编辑框中输入字符"F"之类的问题不要太吃惊。有兴趣的读者可以很容易的修正这个"bug"*/ #include #include #include #include #include

fullscreenhandler.h

//////////////////////////////////////////////////////////////// // MSDN Magazine -- December 2002 // If this code works, it was written by Paul DiLascia. // If not, I don't know who wrote it. //

cfghelp.c

/* * This module contains all the routines needed to create a new help * screen. The new help screen is read from a file which must exist before * executing this routine. * * Program Name:

nnbg.m

function fig = nnbg(n,r) %NNBG Neural Network Design utility function. % NNBG(N,R) % N - Window name (default = figure #). % R - Rectangle without tf names (default = none). % Returns

project1.dpr

{ Demo: Realisierung eines Splash-Screen (c) 1998 Rainer Reusch & Toolbox } program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {SplashForm}; {$R *.

project1.dpr

{ Demo: Realisierung eines Splash-Screen (c) 1998 Rainer Reusch & Toolbox } program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {SplashForm}; {$R *.

第五章实例源程序鼠标器.c

/*为了让本实例尽可能简洁的突出鼠标编程,而不在其他方面过多分散读者的注意力。我忽略了很多实现的细节,读者对于可以在十进制编辑框中输入字符"F"之类的问题不要太吃惊。有兴趣的读者可以很容易的修正这个"bug"*/ #include #include #include #include #include

ellsworthapplet.java

import java.awt.*; public class EllsworthApplet extends javax.swing.JApplet { public void paint(Graphics screen) { Graphics2D screen2D = (Graphics2D)screen; String line1 = '\

cfghelp.c

/* * This module contains all the routines needed to create a new help * screen. The new help screen is read from a file which must exist before * executing this routine. * * Program Name: