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Screen 的代码
testgl.c
#include
#include
#include
#include
#include "SDL.h"
#ifdef HAVE_OPENGL
#include "SDL_opengl.h"
/* Undefine this if you want a flat cube instead of a rainb
sdl_gsvideo.h
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of th
sdl_x11image.c
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the
sdl_cursor.c
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the
dashdemo.c
#include
#include
#define MWINCLUDECOLORS
#include "nano-X.h"
int COLS, ROWS;
GR_WINDOW_ID g_main;
static void
draw_screen(void)
{
GR_POINT tri[4] = { {5, 115}, {105, 115}, {55
ns_curses.h
/* @(#)ns_curses.h 4.1 (ULTRIX) 7/2/90 */
/* Defines and includes required for curses to work in a non- */
/* standard environment. */
#include "RecStruct.h"
#include "VTio.h"
#include "VTioctl
dashdemo.c
#include
#include
#define MWINCLUDECOLORS
#include "nano-X.h"
int COLS, ROWS;
GR_WINDOW_ID g_main;
void
draw_screen(void)
{
GR_POINT tri[4] = { {5, 115}, {105, 115}, {55, 200},
vesa2.inc
vesa:
mov dword [VESAInfo_Signature],'VBE2'
mov ax,4f00h
mov di,VESA_Info
int 10h
cmp ax,004Fh
j
tsc_test.c
/*********************************************
* *GEC2410B
* *touch screen test
* *created at 2007-10-25
*********************************************/
#include
#include
nnbg.m
function fig = nnbg(n,r)
%NNBG Neural Network Design utility function.
% First Version, 8-31-95.
% NNBG(N,R)
% N - Window name (default = figure #).
% R - Rectangle without tf nam