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testgl.c

#include #include #include #include #include "SDL.h" #ifdef HAVE_OPENGL #include "SDL_opengl.h" /* Undefine this if you want a flat cube instead of a rainb

sdl_gsvideo.h

/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of th

sdl_x11image.c

/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the

sdl_cursor.c

/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the

dashdemo.c

#include #include #define MWINCLUDECOLORS #include "nano-X.h" int COLS, ROWS; GR_WINDOW_ID g_main; static void draw_screen(void) { GR_POINT tri[4] = { {5, 115}, {105, 115}, {55

ns_curses.h

/* @(#)ns_curses.h 4.1 (ULTRIX) 7/2/90 */ /* Defines and includes required for curses to work in a non- */ /* standard environment. */ #include "RecStruct.h" #include "VTio.h" #include "VTioctl

dashdemo.c

#include #include #define MWINCLUDECOLORS #include "nano-X.h" int COLS, ROWS; GR_WINDOW_ID g_main; void draw_screen(void) { GR_POINT tri[4] = { {5, 115}, {105, 115}, {55, 200},

vesa2.inc

vesa: mov dword [VESAInfo_Signature],'VBE2' mov ax,4f00h mov di,VESA_Info int 10h cmp ax,004Fh j

tsc_test.c

/********************************************* * *GEC2410B * *touch screen test * *created at 2007-10-25 *********************************************/ #include #include

nnbg.m

function fig = nnbg(n,r) %NNBG Neural Network Design utility function. % First Version, 8-31-95. % NNBG(N,R) % N - Window name (default = figure #). % R - Rectangle without tf nam