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第五章实例源程序鼠标器.c

/*为了让本实例尽可能简洁的突出鼠标编程,而不在其他方面过多分散读者的注意力。我忽略了很多实现的细节,读者对于可以在十进制编辑框中输入字符"F"之类的问题不要太吃惊。有兴趣的读者可以很容易的修正这个"bug"*/ #include #include #include #include #include

fbcon-sti.c

/* * linux/drivers/video/fbcon-sti.c -- Low level frame buffer * operations for generic HP video boards using STI (standard * text interface) firmware * * Based on linux/drivers/video/fbcon-

con-flow.c

/* ** $Id: Con-flow.c,v 1.0 2008/03/19 PanChx $ ** ** --右上键;+-右下键;NumLock-左上键;/-左下键 ** ** ** Copyright (C) 2004 Feynman Software. ** ** License: GPL */ #include

readme

fb_display() Simple, cruel library function to display pictures on a framebuffer device. SYNOPSIS: extern void fb_display(unsigned char *rgbbuff, int x_size, int y_size, int x_pan, int y_pan,

drpoint1.cpp

#include #include void INIT_SCREEN(void); void RESTORE_SCREEN(void); void DRAWPOINT(int X,int Y,int color); void DRAWLINE(int X,int Y,int LENGTH,int COLOR); void CHANGE_COLOR

drpoint2.cpp

#include #include void INIT_SCREEN(void); void RESTORE_SCREEN(void); void DRAWPOINT(int X,int Y,int COLOR); void DRAWLINE(int X,int Y,int LENGTH,int COLOR); void CHANGE_COLOR

tscreen.h

#ifndef Tscreen_h #define Tscreen_h #pragma interface #include #include #include #include "screen.h" typedef map SSMap; typedef list

struct.c

typedef struct point { int x,y; } point; typedef struct rect { point pt1, pt2; } rect; point addpoint(point p1, point p2) { /* add two points */ p1.x += p2.x; p1.y += p2.y; return p1; }

project1.dpr

{ Demo: Realisierung eines Splash-Screen (c) 1998 Rainer Reusch & Toolbox } program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {SplashForm}; {$R *.

project1.dpr

{ Demo: Realisierung eines Splash-Screen (c) 1998 Rainer Reusch & Toolbox } program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {SplashForm}; {$R *.