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Screen 的代码
第五章实例源程序鼠标器.c
/*为了让本实例尽可能简洁的突出鼠标编程,而不在其他方面过多分散读者的注意力。我忽略了很多实现的细节,读者对于可以在十进制编辑框中输入字符"F"之类的问题不要太吃惊。有兴趣的读者可以很容易的修正这个"bug"*/
#include
#include
#include
#include
#include
fbcon-sti.c
/*
* linux/drivers/video/fbcon-sti.c -- Low level frame buffer
* operations for generic HP video boards using STI (standard
* text interface) firmware
*
* Based on linux/drivers/video/fbcon-
con-flow.c
/*
** $Id: Con-flow.c,v 1.0 2008/03/19 PanChx $
**
** --右上键;+-右下键;NumLock-左上键;/-左下键
**
**
** Copyright (C) 2004 Feynman Software.
**
** License: GPL
*/
#include
readme
fb_display()
Simple, cruel library function to display pictures on a framebuffer device.
SYNOPSIS:
extern void fb_display(unsigned char *rgbbuff,
int x_size, int y_size,
int x_pan, int y_pan,
drpoint1.cpp
#include
#include
void INIT_SCREEN(void);
void RESTORE_SCREEN(void);
void DRAWPOINT(int X,int Y,int color);
void DRAWLINE(int X,int Y,int LENGTH,int COLOR);
void CHANGE_COLOR
drpoint2.cpp
#include
#include
void INIT_SCREEN(void);
void RESTORE_SCREEN(void);
void DRAWPOINT(int X,int Y,int COLOR);
void DRAWLINE(int X,int Y,int LENGTH,int COLOR);
void CHANGE_COLOR
tscreen.h
#ifndef Tscreen_h
#define Tscreen_h
#pragma interface
#include
#include
#include
#include "screen.h"
typedef map SSMap;
typedef list
struct.c
typedef struct point { int x,y; } point;
typedef struct rect { point pt1, pt2; } rect;
point addpoint(point p1, point p2) { /* add two points */
p1.x += p2.x;
p1.y += p2.y;
return p1;
}
project1.dpr
{
Demo: Realisierung eines Splash-Screen
(c) 1998 Rainer Reusch & Toolbox
}
program Project1;
uses
Forms,
Unit1 in 'Unit1.pas' {Form1},
Unit2 in 'Unit2.pas' {SplashForm};
{$R *.
project1.dpr
{
Demo: Realisierung eines Splash-Screen
(c) 1998 Rainer Reusch & Toolbox
}
program Project1;
uses
Forms,
Unit1 in 'Unit1.pas' {Form1},
Unit2 in 'Unit2.pas' {SplashForm};
{$R *.