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找到约 10,000 项符合 Screen 的代码

gobck.m

% % when finished initial viewing of data return to % the previous screen ..... close_btn=uicontrol(main,... 'Style','Push',... 'units','Pixels',... 'Position',[420 12

clearscream.h

#include #include int clrscr() { HANDLE hndl = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_SCREEN_BUFFER_INFO csbi; GetConsoleScreenBufferInfo(hndl, &csbi);

15-11.c

int main() { GameState game_state; Sprite_t tank; SDL_Event event; Init_SDL(); tank.image=IMG_Load("tank.png"); SDL_SetColorKey(tank.image,SDL_SRCCOLORKEY,SDL_MapRGB(tan

frmyulan.frm

VERSION 5.00 Begin VB.Form frmYuLan AutoRedraw = -1 'True BackColor = &H00FFFFFF& Caption = "Form1" ClientHeight = 3195 ClientLeft = 60

frmyulan.frm

VERSION 5.00 Begin VB.Form frmYuLan AutoRedraw = -1 'True BackColor = &H00FFFFFF& Caption = "Form1" ClientHeight = 3195 ClientLeft = 60

draw.c

#include "launchelf.h" #include "font5200.c" itoGsEnv screen_env; // ELISA100.FNT偵懚嵼偟側偄暥帤 const uint16 font404[] = { 0xA2AF, 11, 0xA2C2, 8, 0xA2D1, 11, 0xA2EB, 7, 0xA2FA, 4, 0xA3A1

struct.c

typedef struct point { int x,y; } point; typedef struct rect { point pt1, pt2; } rect; point addpoint(point p1, point p2) { /* add two points */ p1.x += p2.x; p1.y += p2.y; return p1; }

cfghelp.c

/* * This module contains all the routines needed to create a new help * screen. The new help screen is read from a file which must exist before * executing this routine. * * Program Name:

tstest.c

#include #include #include /* for data reading from /dev/ts */ typedef struct { unsigned short pressure; unsigned short x; unsigned short y; unsign

wgui_categories_idlescreen.h

/***************************************************************************** * Copyright Statement: * -------------------- * This software is protected by Copyright and the information contain