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Screen 的代码
gobck.m
%
% when finished initial viewing of data return to
% the previous screen .....
close_btn=uicontrol(main,...
'Style','Push',...
'units','Pixels',...
'Position',[420 12
clearscream.h
#include
#include
int clrscr()
{
HANDLE hndl = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(hndl, &csbi);
15-11.c
int main()
{
GameState game_state;
Sprite_t tank;
SDL_Event event;
Init_SDL();
tank.image=IMG_Load("tank.png");
SDL_SetColorKey(tank.image,SDL_SRCCOLORKEY,SDL_MapRGB(tan
frmyulan.frm
VERSION 5.00
Begin VB.Form frmYuLan
AutoRedraw = -1 'True
BackColor = &H00FFFFFF&
Caption = "Form1"
ClientHeight = 3195
ClientLeft = 60
frmyulan.frm
VERSION 5.00
Begin VB.Form frmYuLan
AutoRedraw = -1 'True
BackColor = &H00FFFFFF&
Caption = "Form1"
ClientHeight = 3195
ClientLeft = 60
draw.c
#include "launchelf.h"
#include "font5200.c"
itoGsEnv screen_env;
// ELISA100.FNT偵懚嵼偟側偄暥帤
const uint16 font404[] = {
0xA2AF, 11,
0xA2C2, 8,
0xA2D1, 11,
0xA2EB, 7,
0xA2FA, 4,
0xA3A1
struct.c
typedef struct point { int x,y; } point;
typedef struct rect { point pt1, pt2; } rect;
point addpoint(point p1, point p2) { /* add two points */
p1.x += p2.x;
p1.y += p2.y;
return p1;
}
cfghelp.c
/*
* This module contains all the routines needed to create a new help
* screen. The new help screen is read from a file which must exist before
* executing this routine.
*
* Program Name:
tstest.c
#include
#include
#include
/* for data reading from /dev/ts */
typedef struct {
unsigned short pressure;
unsigned short x;
unsigned short y;
unsign
wgui_categories_idlescreen.h
/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contain