代码搜索结果
找到约 10,000 项符合
Screen 的代码
15-11.c
int main()
{
GameState game_state;
Sprite_t tank;
SDL_Event event;
Init_SDL();
tank.image=IMG_Load("tank.png");
SDL_SetColorKey(tank.image,SDL_SRCCOLORKEY,SDL_MapRGB(tan
书内源码_01.txt
这个有声教程是著名中国IT培训老师张孝祥编写,
和清华大学出版社发行的《Java就业培训教程》配套的。
Quick Guide
This is the Chalk Training Video CD for >
Edit by ZHANG XiaoXiang, the famous top training teacher in China.
drpoint1.cpp
#include
#include
void INIT_SCREEN(void);
void RESTORE_SCREEN(void);
void DRAWPOINT(int X,int Y,int color);
void DRAWLINE(int X,int Y,int LENGTH,int COLOR);
void CHANGE_COLOR
drpoint2.cpp
#include
#include
void INIT_SCREEN(void);
void RESTORE_SCREEN(void);
void DRAWPOINT(int X,int Y,int COLOR);
void DRAWLINE(int X,int Y,int LENGTH,int COLOR);
void CHANGE_COLOR
struct.c
typedef struct point { int x,y; } point;
typedef struct rect { point pt1, pt2; } rect;
point addpoint(point p1, point p2) { /* add two points */
p1.x += p2.x;
p1.y += p2.y;
return p1;
}
#define m
鼠标.c
/*为了让本实例尽可能简洁的突出鼠标编程,而不在其他方面过多分散读者的注意力。我忽略了很多实现的细节,读者对于可以在十进制编辑框中输入字符"F"之类的问题不要太吃惊。有兴趣的读者可以很容易的修正这个"bug"*/
#include
#include
#include
#include
#include
frmyulan.frm
VERSION 5.00
Begin VB.Form frmYuLan
AutoRedraw = -1 'True
BackColor = &H00FFFFFF&
Caption = "Form1"
ClientHeight = 3195
ClientLeft = 60
subs.c
/*****************************************************************************
*
* This program is free software ; you can redistribute it and/or modify
* it under the terms of the GNU General P
cfghelp.c
/*
* This module contains all the routines needed to create a new help
* screen. The new help screen is read from a file which must exist before
* executing this routine.
*
* Program Name:
gobck.m
%
% when finished initial viewing of data return to
% the previous screen .....
close_btn=uicontrol(main,...
'Style','Push',...
'units','Pixels',...
'Position',[420 12