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chapter07mypaint.pro

; Chapter07MyPaint.pro PRO Chapter07MyPaintExit, Event WIDGET_CONTROL, Event.TOP, /DESTROY END PRO Chapter07MyPaintCleanUp, ID WIDGET_CONTROL, ID, GET_UVALUE=InfoPointer PTR_FREE, In

tstest.c

#include #include #include /* for data reading from /dev/ts */ typedef struct { unsigned short pressure; unsigned short x; unsigned short y; unsign

15-11.c

int main() { GameState game_state; Sprite_t tank; SDL_Event event; Init_SDL(); tank.image=IMG_Load("tank.png"); SDL_SetColorKey(tank.image,SDL_SRCCOLORKEY,SDL_MapRGB(tan

hos2.s

.code16 .globl _start _start: movw $0x1000, %ax movw %ax, %ds movw %ax, %es call screen_setup movw $greet, %si call print lp: jmp lp screen_setup: movw $0xb800, %ax movw %a

project1.dpr

{ Demo: Realisierung eines Splash-Screen (c) 1998 Rainer Reusch & Toolbox } program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {SplashForm}; {$R *.

project1.dpr

{ Demo: Realisierung eines Splash-Screen (c) 1998 Rainer Reusch & Toolbox } program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {SplashForm}; {$R *.

module1.bas

Attribute VB_Name = "Module1" Option Explicit Public Sub Main() Dim x, y x = Screen.Width / Screen.TwipsPerPixelX y = Screen.Height / Screen.TwipsPerPixelY MsgBox "您的电脑解析度是"

第五章实例源程序鼠标器.c

/*为了让本实例尽可能简洁的突出鼠标编程,而不在其他方面过多分散读者的注意力。我忽略了很多实现的细节,读者对于可以在十进制编辑框中输入字符"F"之类的问题不要太吃惊。有兴趣的读者可以很容易的修正这个"bug"*/ #include #include #include #include #include

xclippbm.asm

;----------------------------------------------------------------------- ; MODULE XCLIPPBM ; ; This module was written by Matthew MacKenzie ; matm@eng.umd.edu ; ; Clipped transfer of planar bitm

gobck.m

% % when finished initial viewing of data return to % the previous screen ..... close_btn=uicontrol(main,... 'Style','Push',... 'units','Pixels',... 'Position',[420 12