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找到约 10,000 项符合 Screen 的代码

gobck.m

% % when finished initial viewing of data return to % the previous screen ..... close_btn=uicontrol(main,... 'Style','Push',... 'units','Pixels',... 'Position',[420 12

gobck.m

% % when finished initial viewing of data return to % the previous screen ..... close_btn=uicontrol(main,... 'Style','Push',... 'units','Pixels',... 'Position',[420 12

vld.c

// HLD.C - Vertical Line Drawing // Written by Phil Inch for Game Developers Magazine (issue 2). // Contributed to the public domain. // This program written and compiled with Borland C++ v3.1

hld.c

// HLD.C - Horizontal Line Drawing // Written by Phil Inch for Game Developers Magazine (issue 2). // Contributed to the public domain. // This program written and compiled with Borland C++ v3.

第五章实例源程序鼠标器.c

/*为了让本实例尽可能简洁的突出鼠标编程,而不在其他方面过多分散读者的注意力。我忽略了很多实现的细节,读者对于可以在十进制编辑框中输入字符"F"之类的问题不要太吃惊。有兴趣的读者可以很容易的修正这个"bug"*/ #include #include #include #include #include

move.asm

stack segment db 200 dup (0) stack ends data segment temp db ? string db 20 dup(?) keyinput db 'Please input English words from keyborad you want to move:$' data ends code segment

xvid.c

/*X11代码*/ #include #include #include #include #include #include #include #include #include "common

fdg.txt

#include #include #include #include #include #include #define HEX 0 #define DEC 1 #define OCT 2 #define BIN 3 int index=0,choice=0; /*

inital.c

//********************************************************************* // inital.c 1828 的初始化程序文件 // by hibernate 2005.9.29 // ShenZhen Challenge Technolog

cfghelp.c

/* * This module contains all the routines needed to create a new help * screen. The new help screen is read from a file which must exist before * executing this routine. * * Program Name: