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Screen 的代码
gobck.m
%
% when finished initial viewing of data return to
% the previous screen .....
close_btn=uicontrol(main,...
'Style','Push',...
'units','Pixels',...
'Position',[420 12
gobck.m
%
% when finished initial viewing of data return to
% the previous screen .....
close_btn=uicontrol(main,...
'Style','Push',...
'units','Pixels',...
'Position',[420 12
vld.c
// HLD.C - Vertical Line Drawing
// Written by Phil Inch for Game Developers Magazine (issue 2).
// Contributed to the public domain.
// This program written and compiled with Borland C++ v3.1
hld.c
// HLD.C - Horizontal Line Drawing
// Written by Phil Inch for Game Developers Magazine (issue 2).
// Contributed to the public domain.
// This program written and compiled with Borland C++ v3.
第五章实例源程序鼠标器.c
/*为了让本实例尽可能简洁的突出鼠标编程,而不在其他方面过多分散读者的注意力。我忽略了很多实现的细节,读者对于可以在十进制编辑框中输入字符"F"之类的问题不要太吃惊。有兴趣的读者可以很容易的修正这个"bug"*/
#include
#include
#include
#include
#include
move.asm
stack segment
db 200 dup (0)
stack ends
data segment
temp db ?
string db 20 dup(?)
keyinput db 'Please input English words from keyborad you want to move:$'
data ends
code segment
xvid.c
/*X11代码*/
#include
#include
#include
#include
#include
#include
#include
#include
#include "common
fdg.txt
#include
#include
#include
#include
#include
#include
#define HEX 0
#define DEC 1
#define OCT 2
#define BIN 3
int index=0,choice=0;
/*
inital.c
//*********************************************************************
// inital.c 1828 的初始化程序文件
// by hibernate 2005.9.29
// ShenZhen Challenge Technolog
cfghelp.c
/*
* This module contains all the routines needed to create a new help
* screen. The new help screen is read from a file which must exist before
* executing this routine.
*
* Program Name: