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Screen 的代码
gobck.m
%
% when finished initial viewing of data return to
% the previous screen .....
close_btn=uicontrol(main,...
'Style','Push',...
'units','Pixels',...
'Position',[420 12
help.txt
MAIN MENU
-----------------------------
[DRAW]
Allows you to draw on the screen. A cross-hair cursor appears to indicate the current cursor position (refer to DRAWING SHAPES section for informatio
help.txt
MAIN MENU
-----------------------------
[ADD NEW]
Displays the 'Add New' screen which allows you to add a new expense to the database. Enter the expense information into the displayed form and clic
gobck.m
%
% when finished initial viewing of data return to
% the previous screen .....
close_btn=uicontrol(main,...
'Style','Push',...
'units','Pixels',...
'Position',[420 12
gobck.m
%
% when finished initial viewing of data return to
% the previous screen .....
close_btn=uicontrol(main,...
'Style','Push',...
'units','Pixels',...
'Position',[420 12
textinfo.c
#include
void main(void)
{
struct text_info text;
gettextinfo(&text);
cprintf("Screen coordinates %d,%d to %d,%d\r\n",
text.wintop, text.winleft, text.winbottom, t
main4.cpp
// Section 13.4
// $ CC screen.cpp main4.cpp
/*
###
#*#
###
@@@@@###
@@@@@###
@@@@@###
@@@@@###
@@@@@###
########
########
########
*/
#include "screen.h"
i
main3.cpp
// Section 13.3
// $ CC screen.cpp main3.cpp
/*
Screen Object ( 3, 3 )
abc
def
ghi
*/
#include
using std::cout;
#include
using std::string;
#include "
main6.cpp
// Section 13.6
// $ CC screen.cpp main6.cpp
/*
#*#
###
###
#*#
###
#@#
*/
#include "screen.h"
int main() {
Screen myScreen( 3, 3 );
myScreen.home().mo
main8.cpp
// Section 10.8
// $ CC screen.cpp main8.cpp
#include "screen.h"
int main() {
Screen *ps = new Screen(8, 8, '%');
ps->display();
delete ps;
return 0;