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找到约 16,607 项符合 Screen 的代码

screen.dsw

Microsoft Developer Studio Workspace File, Format Version 6.00 # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! ###############################################################################

project1.dpr

{ Demo: Realisierung eines Splash-Screen (c) 1998 Rainer Reusch & Toolbox } program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {SplashForm}; {$R *.

project1.dpr

{ Demo: Realisierung eines Splash-Screen (c) 1998 Rainer Reusch & Toolbox } program Project1; uses Forms, Unit1 in 'Unit1.pas' {Form1}, Unit2 in 'Unit2.pas' {SplashForm}; {$R *.

15-6.c

#include #include SDL_Surface *screen; void Init_SDL() { if ( SDL_Init( SDL_INIT_VIDEO) < 0 ) { fprintf(stderr,"Can't init SDL: %s\n",SDL_GetError()); exit(1);

15-5.c

#include #include #include "SFont.h" SDL_Surface *screen; void Init_SDL() { if ( SDL_Init( SDL_INIT_VIDEO) < 0 ) { fprintf(stderr,"Can't init SDL: %s\n",SDL_GetE

15-2.c

#include int main() { SDL_Surface *screen; Uint32 color; if ( SDL_Init( SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "无法初始化SDL: %s\n", SDL_GetError()); exit(1);

15-3.c

#include void DrawPixel ( SDL_Surface *screen, Uint32 color) { Uint16 *bufp; if ( SDL_MUSTLOCK ( screen) ) { if ( SDL_LockSurface ( screen) < 0 ) { return;

15-4.c

#inlcude // 请在这里写入ShowBMP()函数的代码 void main() { SDL_Surface *screen; if ( SDL_Init( SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "无法初始化SDL: %s\n", SDL_GetError()); e

15-8.c

#include #include void Init_SDL(); SDL_Surface *screen; int main() { SDL_Surface *ball; SDL_Rect dest_rect; int i; /* XPM */ static char * b

15-9.c

#include #include #include #include #define DIR_UP 0 #define DIR_LEFT 1 #define DIR_DOWN 2 #define DIR_RIGHT 3 SDL_Surface *screen; typed