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Screen 的代码
screen.dsw
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
project1.dpr
{
Demo: Realisierung eines Splash-Screen
(c) 1998 Rainer Reusch & Toolbox
}
program Project1;
uses
Forms,
Unit1 in 'Unit1.pas' {Form1},
Unit2 in 'Unit2.pas' {SplashForm};
{$R *.
project1.dpr
{
Demo: Realisierung eines Splash-Screen
(c) 1998 Rainer Reusch & Toolbox
}
program Project1;
uses
Forms,
Unit1 in 'Unit1.pas' {Form1},
Unit2 in 'Unit2.pas' {SplashForm};
{$R *.
15-6.c
#include
#include
SDL_Surface *screen;
void Init_SDL()
{
if ( SDL_Init( SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr,"Can't init SDL: %s\n",SDL_GetError());
exit(1);
15-5.c
#include
#include
#include "SFont.h"
SDL_Surface *screen;
void Init_SDL()
{
if ( SDL_Init( SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr,"Can't init SDL: %s\n",SDL_GetE
15-2.c
#include
int main()
{
SDL_Surface *screen;
Uint32 color;
if ( SDL_Init( SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "无法初始化SDL: %s\n", SDL_GetError());
exit(1);
15-3.c
#include
void DrawPixel ( SDL_Surface *screen, Uint32 color)
{
Uint16 *bufp;
if ( SDL_MUSTLOCK ( screen) ) {
if ( SDL_LockSurface ( screen) < 0 ) {
return;
15-4.c
#inlcude
// 请在这里写入ShowBMP()函数的代码
void main()
{
SDL_Surface *screen;
if ( SDL_Init( SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "无法初始化SDL: %s\n", SDL_GetError());
e
15-8.c
#include
#include
void Init_SDL();
SDL_Surface *screen;
int main()
{
SDL_Surface *ball;
SDL_Rect dest_rect;
int i;
/* XPM */
static char * b
15-9.c
#include
#include
#include
#include
#define DIR_UP 0
#define DIR_LEFT 1
#define DIR_DOWN 2
#define DIR_RIGHT 3
SDL_Surface *screen;
typed