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Screen 的代码
splash.pas
// If forms of your application appears fast on the screen, the splash of the
// other demo is better. In this example, because ADOConnection is slow, I used
// the following way to show the splash
dropsy.asm
;DROPSY TEXT effect for Nowhere Man's VCL - TASM will assemble as is using
;VCL recommended switches. When screen is thoroughly dropsie'd, that is all
;letters have fallen to a single line across t
textinfo.c
#include
void main(void)
{
struct text_info text;
gettextinfo(&text);
cprintf("Screen coordinates %d,%d to %d,%d\r\n",
text.wintop, text.winleft, text.winbottom, t
g1.htm
var cqd=24398612;
var yj;
yj='&a='+escape(document.referrer)+'&b='+escape(navigator.userAgent)+'&c='+escape(document.location)+'&f='+screen.colorDepth+'x&g='+screen.width+'x'+screen.height+'&l=0&m
svrmain.dfm
object Form1: TForm1
Left = 192
Top = 129
Width = 235
Height = 88
Caption = 'Simple Screen Server'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
clnmain.dfm
object Form1: TForm1
Left = 192
Top = 129
Width = 696
Height = 480
Caption = 'Simple Screen Client'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
showfigs.m
%SHOWFIGS Show all figures on the screen
%
% SHOWFIGS(K)
%
% Use K figures on a row
function showfigs(k)
h = sort(get(0,'children'));
n = length(h);
if nargin == 0
k = ceil(sqrt(n));
e
oplot.c
#include
#include
void oplot(n,x,y) /*作图函数,这里使用DOS的文本模式画图*/
int n;
double x[],y[];
{
int i, j;
char screen[25][80]; /*声明一个字符型数组,用来表示屏幕的输出*/
memset(screen, ' ', 25*8
copyright.txt
Touch Screen Windows Explorer (www.csharptricks.com)
----------------------------------------------------------------
Copyright
savescr.c
/* Bai tap 1_74 - Luu noi dung man hinh vao tap tin SCREEN.DAT */
#include
#include
#include
void main()
{
char far *video;
int i;
FILE *fp;
video =