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Screen 的代码
sdl-anim1.c
/* Animation with SDL -- first attempt. */
#include
#include
#include
#define NUM_PENGUINS 100
#define MAX_SPEED 6
/* This structure stores the information for one
sdl-anim2.c
/* Animation with SDL -- second attempt. */
#include
#include
#include
#define NUM_PENGUINS 100
#define MAX_SPEED 6
/* This structure stores the information for one
colorkeys-sdl.c
/* Example of blitting with colorkeys in SDL. */
#include
#include
#include
int main()
{
SDL_Surface *screen;
SDL_Surface *background;
SDL_Surface *image
direct-pixel-drawing-sdl.c
/* Example of direct pixel access with SDL. */
#include
#include
#include
Uint16 CreateHicolorPixel(SDL_PixelFormat * fmt, Uint8 red, Uint8 green,
Uint8 blue)
{
test6.m
% DEMONSTRATION PROGRAM FOR ILLUSTRATING THE EFFECT OF REGULARIZATION
%
% Programmed by Magnus Norgaard, IAU/IMM/EI, Technical Univ. of Denmark
% LastEditDate: Aug 21, 1995.
close all
StopDemo=
pc.c
/*
*********************************************************************************************************
* PC SUPPORT FUNCTIONS
*
*
pc.c
/*
*********************************************************************************************************
* PC SUPPORT FUNCTIONS
*
*
cfgmacro.h
/*
* New editor name: tde, the Thomson-Davis Editor.
* Author: Frank Davis
* Date: June 5, 1991
*
*/
struct screen macro_screen[] = {
{1,0,"This utility reads a
pc.c
/*
*********************************************************************************************************
* PC SUPPORT FUNCTIONS
*
*