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Screen 的代码
fbtest.c
#include
#include
#include
#include
#include
#define LCD_TFT
#ifdef LCD_TFT
#define RED_COLOR 0xf800
#define GREEN_COLOR 0x07e0
#define BL
omati.c
#include
#include
#include
#include "system.h"
#include "kyotu_t.h"
/*-------------------------------------------------------------------*/
#define DEBUG 0
textinfo.c
#include
void main(void)
{
struct text_info text;
gettextinfo(&text);
cprintf("Screen coordinates %d,%d to %d,%d\r\n",
text.wintop, text.winleft, text.winbottom, t
fmmainform.pas
//********************************//
// 模块:主窗体 //
// 设计:杨凌 2005.06.20 //
// //
//********************************//
unit fmmainform;
control
Source: gnome-mag
Section: x11
Priority: optional
XSBC-Original-Maintainer: Gustavo Noronha Silva
Maintainer: Ubuntu Core Developers
Uploaders:
control.in
Source: gnome-mag
Section: x11
Priority: optional
XSBC-Original-Maintainer: Gustavo Noronha Silva
Maintainer: Ubuntu Core Developers
Uploaders:
15-7.c
#inlcude
#include
#include
void Init_SDL();
void eputchar(SDL_Surface *surface,int x,int y,Uint32 color,char code);
void cputchar(SDL_Surface *surface,int x,int y,U
navigator.java
package GameTest;
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class Navigator {
/**
* 进入游戏导航界面
*/
final public static int MAIN_SCREEN = 1;
/**
textinfo.c
#include
void main(void)
{
struct text_info text;
gettextinfo(&text);
cprintf("Screen coordinates %d,%d to %d,%d\r\n",
text.wintop, text.winleft, text.winbottom, t
hos3.s
.code16
.global _start
_start:
movw $0x1000, %ax # entry point of kernel
movw %ax, %ds # set DS
movw %ax, %es # set es
call