代码搜索结果

找到约 10,000 项符合 Screen 的代码

hz.h

#ifndef _HZ_H_ #define _HZ_H_ /*----------------------------------------------- load font file into buffer named font_buffer char *eFontName : English font file name char *eFontExt : English fo

hz.c

/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * * Copyright (c) 2006 hulihutu * * h

vector.java

import java.awt.*; public class vector{ public double x, y , z; //3D components, public Point p; //position on 2D screen; public double length; public vector(double x, double y, double z){

textinfo.c

#include void main(void) { struct text_info text; gettextinfo(&text); cprintf("Screen coordinates %d,%d to %d,%d\r\n", text.wintop, text.winleft, text.winbottom, t

unit1.cpp

//--------------------------------------------------------------------------- #include #pragma hdrstop #include "Unit1.h" //------------------------------------------------------------

textinfo.c

#include void main(void) { struct text_info text; gettextinfo(&text); cprintf("Screen coordinates %d,%d to %d,%d\r\n", text.wintop, text.winleft, text.winbottom, t

test6.m

% DEMONSTRATION PROGRAM FOR ILLUSTRATING THE EFFECT OF REGULARIZATION % % Written by Magnus Norgaard, IAU/IMM, Technical Univ. of Denmark % LastEditDate: Jan. 15, 2000. close all StopDemo=0; f

15-7.c

#inlcude #include #include void Init_SDL(); void eputchar(SDL_Surface *surface,int x,int y,Uint32 color,char code); void cputchar(SDL_Surface *surface,int x,int y,U

name.h

#ifndef NAME_H #define NAME_H /* * install(& struct Name) arrange for object to be found later * * screen(name) * find a name in a table * if nothing found, enter new(Var, name) into table *

mode.cpp

// Mode.cpp : implementation file // #include "stdafx.h" #include "eastdraw.h" #include "Mode.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #