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Screen 的代码
hz.h
#ifndef _HZ_H_
#define _HZ_H_
/*-----------------------------------------------
load font file into buffer named font_buffer
char *eFontName : English font file name
char *eFontExt : English fo
hz.c
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
*
* Copyright (c) 2006 hulihutu
*
* h
vector.java
import java.awt.*;
public class vector{
public double x, y , z; //3D components,
public Point p; //position on 2D screen;
public double length;
public vector(double x, double y, double z){
textinfo.c
#include
void main(void)
{
struct text_info text;
gettextinfo(&text);
cprintf("Screen coordinates %d,%d to %d,%d\r\n",
text.wintop, text.winleft, text.winbottom, t
unit1.cpp
//---------------------------------------------------------------------------
#include
#pragma hdrstop
#include "Unit1.h"
//------------------------------------------------------------
textinfo.c
#include
void main(void)
{
struct text_info text;
gettextinfo(&text);
cprintf("Screen coordinates %d,%d to %d,%d\r\n",
text.wintop, text.winleft, text.winbottom, t
test6.m
% DEMONSTRATION PROGRAM FOR ILLUSTRATING THE EFFECT OF REGULARIZATION
%
% Written by Magnus Norgaard, IAU/IMM, Technical Univ. of Denmark
% LastEditDate: Jan. 15, 2000.
close all
StopDemo=0;
f
15-7.c
#inlcude
#include
#include
void Init_SDL();
void eputchar(SDL_Surface *surface,int x,int y,Uint32 color,char code);
void cputchar(SDL_Surface *surface,int x,int y,U
name.h
#ifndef NAME_H
#define NAME_H
/*
* install(& struct Name) arrange for object to be found later
*
* screen(name)
* find a name in a table
* if nothing found, enter new(Var, name) into table
*
mode.cpp
// Mode.cpp : implementation file
//
#include "stdafx.h"
#include "eastdraw.h"
#include "Mode.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#