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mandelbrot_master.c
/* Mandlebrot program master */
#include
#include
#include
#include
#include
#include
#include
#include
opengfx.inc
{$IFNDEF opengfx}
{$DEFINE opengfx}
{$I GFX.INC}
{$I BUF2D.INC}
const
screen:TBuf2d=(x:0;y:0;w:0;h:0;d:nil;method:0); {mapped directly to vram}
scr:TBuf2d=(x:0;y:0;w:0;h:0;d:nil;method:0);
animation.c
/*
** $Id: animation.c,v 1.11 2006/06/13 05:00:55 xwyan Exp $
**
** Listing 36.1
**
** animation.c: Sample program for MiniGUI Programming Guide
** Usage of ANIMATION control and GIF89a loader.
fbtest.c
#include
#include
#include
#include
#include
#define LCD_TFT
#ifdef LCD_TFT
#define RED_COLOR 0xf800
#define GREEN_COLOR 0x07e0
#define BL
pg.h
// primitive graphics for Hello World PSP
void pgInit();
void pgWaitV();
void pgWaitVn(unsigned long count);
void pgScreenFrame(long mode,long frame);
void pgScreenFlip();
void pgScreenFlipV()
usjbf.~pas
unit USJBF;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, Buttons, ComCtrls, ExtCtrls;
type
TSJBF = class(TForm)
Image1: TIm
usjbf.pas
unit USJBF;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, Buttons, ComCtrls, ExtCtrls;
type
TSJBF = class(TForm)
Image1: TIm
f_wipe.h
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// Th
textinfo.c
#include
void main(void)
{
struct text_info text;
gettextinfo(&text);
cprintf("Screen coordinates %d,%d to %d,%d\r\n",
text.wintop, text.winleft, text.winbottom, t
screensaverdlg.cpp
// ScreenSaverDlg.cpp : implementation file
//
//////////
//
// Copyright (C) 1991-98 Ed Halley.
// http://www.explorati.com/people/ed/
// ed@explorati.com
//
// This published source code