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Screen 的代码
cfghelp.c
/*
* This module contains all the routines needed to create a new help
* screen. The new help screen is read from a file which must exist before
* executing this routine.
*
* Program Name:
criterr.c
/*
#include "tdestr.h"
#include "common.h"
#include "tdefunc.h"
#include "criterr.h"
/*
* Save the area of the screen that will display the Critical
* Error info. CEH_WIDTH and CEH_HEIGH
textinfo.c
#include
void main(void)
{
struct text_info text;
gettextinfo(&text);
cprintf("Screen coordinates %d,%d to %d,%d\r\n",
text.wintop, text.winleft, text.winbottom, t
textinfo.c
#include
void main(void)
{
struct text_info text;
gettextinfo(&text);
cprintf("Screen coordinates %d,%d to %d,%d\r\n",
text.wintop, text.winleft, text.winbottom, t
splash.java
package lib;
import javax.swing.*;
import java.awt.*;
public class Splash {
// A simple little method to show a title screen in the
// center of the screen for a given amount of time.
publi
matrix1.bas
Attribute VB_Name = "modMatrixScr"
'--------------------------------'
' Matrix Screen Saver '
' Version 1.0 '
'--------------------------------'
'Copyright
maxwindow.js
self.moveTo(0,0)
self.resizeTo(screen.availWidth,screen.availHeight)
pop.js
self.moveTo(getTop(250),getLeft(700));
function getTop(windowHeight){
var top = parseInt((screen.height - windowHeight)/2-15);
return top;
}
function getLeft(windowWidth){
var left = pa
initfigures.m~
% initFigures
% Position 6 figures on the edges of the screen.
% [xmin ymin w h] where (0,0) = bottom left
% Numbers assume screen resolution is 1024 x 1280
global FIGNUM NUMFIGS
FIGNUM = 1; NUMFIGS
initfigures.m
% initFigures
% Position 6 figures on the edges of the screen.
% [xmin ymin w h] where (0,0) = bottom left
% Numbers assume screen resolution is 1024 x 1280
global FIGNUM NUMFIGS
FIGNUM = 1; NUMFIGS