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Screen 的代码
sdl_updaterects.3
.TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
.SH "NAME"
SDL_UpdateRects\- Makes sure the given list of rectangles is updated on the given screen\&.
.SH "SYNOPSIS"
sdl_flip.3
.TH "SDL_Flip" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
.SH "NAME"
SDL_Flip\- Swaps screen buffers
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_Flip\fP\fR(\fBSDL_Su
sdl_updaterect.3
.TH "SDL_UpdateRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
.SH "NAME"
SDL_UpdateRect\- Makes sure the given area is updated on the given screen\&.
.SH "SYNOPSIS"
.PP
\fB#include
graywin.c
/* Simple program: Fill a colormap with gray and stripe it down the screen */
#include
#include
#include
#include
#include "SDL.h"
#ifdef TEST_V
testsprite.c
/* Simple program: Move N sprites around on the screen as fast as possible */
#include
#include
#include
#include
#include
#include "SDL.h
testbitmap.c
/* Simple program: Test bitmap blits */
#include
#include
#include
#include "SDL.h"
#include "picture.xbm"
SDL_Surface *LoadXBM(SDL_Surface *screen, int
testalpha.c
/* Simple program: Fill a colormap with gray and stripe it down the screen,
Then move an alpha valued sprite around the screen.
*/
#include
#include
#include
launcher.cnf
# Sample launcher configuration file
# Copyright (c) 2002 Alex Holden
# These are the screen savers to use:
# A simple screen blanker:
# $screensaver bin/nsaver 1
# Draws random
knownbug.txt
The following options are missing:
[no]optimize - affects screen redrawing method
[no]redraw - simulate character insertion by redrawing line
[no]slowopen - don't use character insertion
tags="tag
makefile
# Makefile for talk
#
# 08/01/96 Michael Temari,
#
CFLAGS= -O -D_MINIX -D_POSIX_SOURCE -m
LDFLAGS=-i
BINDIR= /usr/bin
PROG= talk
OBJS= talk.o screen.o net.o proto.o
all: $