代码搜索结果

找到约 16,607 项符合 Screen 的代码

sdl_updaterects.3

.TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_UpdateRects\- Makes sure the given list of rectangles is updated on the given screen\&. .SH "SYNOPSIS"

sdl_flip.3

.TH "SDL_Flip" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Flip\- Swaps screen buffers .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_Flip\fP\fR(\fBSDL_Su

sdl_updaterect.3

.TH "SDL_UpdateRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_UpdateRect\- Makes sure the given area is updated on the given screen\&. .SH "SYNOPSIS" .PP \fB#include

graywin.c

/* Simple program: Fill a colormap with gray and stripe it down the screen */ #include #include #include #include #include "SDL.h" #ifdef TEST_V

testsprite.c

/* Simple program: Move N sprites around on the screen as fast as possible */ #include #include #include #include #include #include "SDL.h

testbitmap.c

/* Simple program: Test bitmap blits */ #include #include #include #include "SDL.h" #include "picture.xbm" SDL_Surface *LoadXBM(SDL_Surface *screen, int

testalpha.c

/* Simple program: Fill a colormap with gray and stripe it down the screen, Then move an alpha valued sprite around the screen. */ #include #include #include

launcher.cnf

# Sample launcher configuration file # Copyright (c) 2002 Alex Holden # These are the screen savers to use: # A simple screen blanker: # $screensaver bin/nsaver 1 # Draws random

knownbug.txt

The following options are missing: [no]optimize - affects screen redrawing method [no]redraw - simulate character insertion by redrawing line [no]slowopen - don't use character insertion tags="tag

makefile

# Makefile for talk # # 08/01/96 Michael Temari, # CFLAGS= -O -D_MINIX -D_POSIX_SOURCE -m LDFLAGS=-i BINDIR= /usr/bin PROG= talk OBJS= talk.o screen.o net.o proto.o all: $