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Screen 的代码
screen.c
/***
* $Workfile: screen.c $
* $Revision: 1.1 $
* $Author: Dave Sewell $
* $Date: 24 Apr 1990 7:48:44 $
*
* Text mode screen access routines for IBM screen memory compatible m
screen.h
/***
* $Workfile: screen.h $
* $Revision: 1.0 $
* $Author: Dave Sewell $
* $Date: 28 Apr 1989 17:00:08 $
***/
#define BLACK 0
#define BLUE 1
#define GREEN 2
#define CYA
curspriv.h
/* Constants */
#define _SUBWIN 1 /* window is a subwindow */
#define _ENDLINE 2 /* last winline is last screen line */
#define _FULLWIN 4 /* window fills screen */
#define _SCROLLWIN 8 /* wi
sdl_updaterects.3
.TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
.SH "NAME"
SDL_UpdateRects\- Makes sure the given list of rectangles is updated on the given screen\&.
.SH "SYNOPSIS"
.PP
sdl_flip.3
.TH "SDL_Flip" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
.SH "NAME"
SDL_Flip\- Swaps screen buffers
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_Flip\fP\fR(\fBSDL_Surface *
sdl_updaterect.3
.TH "SDL_UpdateRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
.SH "NAME"
SDL_UpdateRect\- Makes sure the given area is updated on the given screen\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL
graywin.c
/* Simple program: Fill a colormap with gray and stripe it down the screen */
#include
#include
#include
#include
#include "SDL.h"
#ifdef TEST_VGA16 /* De
testsprite.c
/* Simple program: Move N sprites around on the screen as fast as possible */
#include
#include
#include
#include
#include
#include "SDL.h"
#defi
testbitmap.c
/* Simple program: Test bitmap blits */
#include
#include
#include
#include "SDL.h"
#include "picture.xbm"
SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h,
testalpha.c
/* Simple program: Fill a colormap with gray and stripe it down the screen,
Then move an alpha valued sprite around the screen.
*/
#include
#include
#include