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Screen 的代码
screen.cpp
#include
using std::cerr;
using std::cout;
using std::endl;
#include "screen.h"
// --------------------------
// Screen static data members
// --------------------------
Scree
screen.h
#ifndef SCREEN_H
#define SCREEN_H
#include
using std::string;
class Screen {
public:
enum CursorMovements {
HOME, FORWARD, BACK, UP, DOWN, END
};
typedef Screen& (Scr
screen.cpp
#include
using std::cerr;
using std::cout;
using std::endl;
#include "screen.h"
// --------------------------
// Screen static data members
// --------------------------
Scree
screen.h
#ifndef SCREEN_H
#define SCREEN_H
#include
using std::string;
#include
//-------------
// Screen class
//-------------
class Screen {
public:
enum CursorMovements
screen.cpp
#include
using std::cerr;
using std::cout;
using std::endl;
#include "screen.h"
// --------------------------
// Screen static data members
// --------------------------
Scree
screen.h
#ifndef SCREEN_H
#define SCREEN_H
#include
using std::string;
class Screen {
public:
enum CursorMovements {
HOME, FORWARD, BACK, UP, DOWN, END
};
typedef Screen& (Scr
screen.cpp
#include
using std::cerr;
using std::cout;
using std::endl;
#include "screen.h"
// --------------------------
// Screen static data members
// --------------------------
Scree
screen.h
#ifndef SCREEN_H
#define SCREEN_H
#include
using std::string;
#include
//-------------
// Screen class
//-------------
class Screen {
public:
enum CursorMovements
screen.dsp
# Microsoft Developer Studio Project File - Name="SCREEN" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Co
screen.plg
Build Log
--------------------Configuration: SCREEN - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\DOCUME~1\yechen