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Screen 的代码
screen.h
/*
COW: Character Oriented Windows
screen.h: cow private screen interface
*/
/*****************************************************************************/
/* characters */
#include
screen.asm
;*
;* COW : Character Oriented Windows
;*
;* screen.asm : installable screen drivers
title screen - Screen control code for CW
.xlist
include user.inc
include uisa.inc ;* for isa's
in
screen.c
/***
* $Workfile: screen.c $
* $Revision: 1.1 $
* $Author: Dave Sewell $
* $Date: 24 Apr 1990 7:48:44 $
*
* Text mode screen access routines for IBM screen memory compatible m
screen.h
/***
* $Workfile: screen.h $
* $Revision: 1.0 $
* $Author: Dave Sewell $
* $Date: 28 Apr 1989 17:00:08 $
***/
#define BLACK 0
#define BLUE 1
#define GREEN 2
#define CYA
screen.c
/*
** $Id: screen.c,v 1.5 2003/09/04 06:02:53 weiym Exp $
**
** screen.c: Screen operations of GDI
**
** Copyright (C) 2003 Feynman Software
** Copyright (C) 2000 ~ 2002 Wei Yongming.
**
** Current ma
screen-lite.c
/*
** $Id: screen-lite.c,v 1.8 2003/09/04 03:09:52 weiym Exp $
**
** screen-lite.c: Screen operations of GDI for MiniGUI-Lite.
**
** Copyright (C) 2000, Wei Yongming.
**
** Current maintainer: Wei Yon
screen.c
/*
** $Id: screen.c,v 1.15 2003/09/04 03:09:52 weiym Exp $
**
** Screen operations of GDI
**
** Copyright (C) 2000, Wei Yongming.
**
** Current maintainer: Wei Yongming.
** Create date: 2000/06/12, de
screen.c
/*
SCREEN.C - This example shows how to write directly
to screen memory under the DOS/4GW dos-extender.
Compile & Link: wcl386 /l=dos4g SCREEN
*/
#include
#include
screen.for
CHARACTER*1 SCREEN(:,:), CH
N = 80*25
ALLOCATE( SCREEN(0:1,0:N-1), LOCATION='B8000000'x )
CH = ')'
DO I = 0, N-1
IF( I/80*80 .EQ. I) CH = CHAR( ICHAR( CH ) + 1 )
screen.plo
screen.lo : \
screen.c \
/usr/local/arm/2.95.3/lib/gcc-lib/arm-linux/2.95.3/../../../../arm-linux/include/stdio.h \
/usr/local/arm/2.95.3/lib/gcc-lib/arm-linux/2.95.3/../../../../arm-linux/include/