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screen.cpp

#include using std::cerr; using std::cout; using std::endl; #include "screen.h" // -------------------------- // Screen static data members // -------------------------- Scree

screen.h

#ifndef SCREEN_H #define SCREEN_H #include using std::string; #include //------------- // Screen class //------------- class Screen { public: enum CursorMovements

screen.cpp

// Screen.cpp // Member-function definitions for class Screen. #include using std::cout; using std::endl; using std::fixed; #include using std::setprecision; #include

screen.h

// Screen.h // Screen class definition. Represents the screen of the ATM. #ifndef SCREEN_H #define SCREEN_H #include using std::string; class Screen { public: void displayMess

screen.h

/* * This file contains code from "C++ Primer, Fourth Edition", by Stanley B. * Lippman, Jose Lajoie, and Barbara E. Moo, and is covered under the * copyright and warranty notices given in that

screen.cpp

/* * This file contains code from "C++ Primer, Fourth Edition", by Stanley B. * Lippman, Jose Lajoie, and Barbara E. Moo, and is covered under the * copyright and warranty notices given in that

screen.h

/* * This file contains code from "C++ Primer, Fourth Edition", by Stanley B. * Lippman, Jose Lajoie, and Barbara E. Moo, and is covered under the * copyright and warranty notices given in that

screen.cpp

#include using std::cerr; using std::cout; using std::endl; #include "screen.h" // -------------------------- // Screen static data members // -------------------------- Scree

screen.h

#ifndef SCREEN_H #define SCREEN_H #include using std::string; class Screen { public: enum CursorMovements { HOME, FORWARD, BACK, UP, DOWN, END }; typedef Screen& (Scr

screen.cpp

#include using std::cerr; using std::cout; using std::endl; #include "screen.h" // -------------------------- // Screen static data members // -------------------------- Scree